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The Last of Us™ Part II Remastered (2531310) · Playable · M4 Pro
#615
Sent from the Bridgeplay app by a player. Not checked by the maintainers.
Game name
The Last of Us™ Part II Remastered
Steam AppID
2531310
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.47 (64)
Mac chip
M4 Pro
Memory (RAM)
48 GB
macOS version
macOS 26.6
Mac model
Mac16,8
Notes
One tap in the Bridgeplay app. Session 10 min, exit status 0, first Wine error: 01a8:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1
Setup at report time
retina: off
thermal: nominal
power: battery
lowPower: off
gpuCores: 20
displays: 1: built-in 3024x1964 120 Hz
{"schema":1,"appid":"2531310","name":"The Last of Us™ Part II Remastered","status":"platinum","chip":"M4 Pro","memory":"48 GB","macos":"macOS 26.6","version":"0.7.47 (64)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac16,8","source":"tap"}
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Game name
The Last of Us™ Part II Remastered
Steam AppID
2531310
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.47 (64)
Mac chip
M4 Pro
Memory (RAM)
48 GB
macOS version
macOS 26.6
Mac model
Mac16,8
Notes
One tap in the Bridgeplay app. Session 10 min, exit status 0, first Wine error: 01a8:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1
Setup at report time
{"schema":1,"appid":"2531310","name":"The Last of Us™ Part II Remastered","status":"platinum","chip":"M4 Pro","memory":"48 GB","macos":"macOS 26.6","version":"0.7.47 (64)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac16,8","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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