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=== game exited status=0, killing wine prefix ===
Fallback handler could not load library S:/steamapps/common/Rain World/RainWorld_Data/Mono/lib/usr/lib/libSystem.dylib (2 times)
Fallback handler could not load library S:/steamapps/common/Rain World/RainWorld_Data/Mono/lib/usr/lib/libSystem.dylib.dll
Fallback handler could not load library S:/steamapps/common/Rain World/RainWorld_Data/Mono/libc.so.6 (2 times)
Fallback handler could not load library S:/steamapps/common/Rain World/RainWorld_Data/Mono/libc.so.6.dll
Fallback handler could not load library S:/steamapps/common/Rain World/RainWorld_Data/Mono/data-00000000628CCFF0.dll
Fallback handler could not load library S:/steamapps/common/Rain World/RainWorld_Data/Mono/data-0000000069190040.dll
bridgeplay-run.log (redacted)
=== bridgeplay run Fri Oct 23 14:41:35 CDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Rain World/RainWorld.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Rain World
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/312520
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Rain World
STEAM_COMPAT_APP_ID=312520
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=312520
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/312520
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Rain World
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/312520
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=312520
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=312520
SteamOverlayGameId=312520
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=312520 (STEAM_COMPAT_APP_ID=312520)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
video: RetinaMode=0
=== mapped drive S: to ~/Library/Application Support/Steam ===
msync: bootstrapped mach port on wine-2c492cc-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/312520/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/312520/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Rain World/RainWorld.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Rain World/RainWorld.exe ===
fetched client icon a555a514964f9d161b68e6101dd03ec72210ea4b
icon built from ~/Library/Application Support/bridgeplay/launchers/312520/clienticon-a555a514964f9d161b68e6101dd03ec72210ea4b.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.312520
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 4057s ===
=== exit summary: exit status 0 after 67 min, the game quit normally ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 31574 characters cut …]
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5425.
Total: 40.178900 ms (FindLiveObjects: 0.146300 ms CreateObjectMapping: 0.089200 ms MarkObjects: 39.757900 ms DeleteObjects: 0.182900 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 5)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 5419.
Total: 35.781100 ms (FindLiveObjects: 0.144400 ms CreateObjectMapping: 0.091700 ms MarkObjects: 35.292600 ms DeleteObjects: 0.249800 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5424.
Total: 36.845400 ms (FindLiveObjects: 0.149700 ms CreateObjectMapping: 0.099500 ms MarkObjects: 36.582100 ms DeleteObjects: 0.011200 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 5)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5421.
Total: 34.399900 ms (FindLiveObjects: 0.162500 ms CreateObjectMapping: 0.089400 ms MarkObjects: 33.889300 ms DeleteObjects: 0.256300 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5426.
Total: 35.959400 ms (FindLiveObjects: 0.165800 ms CreateObjectMapping: 0.099300 ms MarkObjects: 35.520400 ms DeleteObjects: 0.171100 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 5)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5423.
Total: 33.349900 ms (FindLiveObjects: 0.136900 ms CreateObjectMapping: 0.083600 ms MarkObjects: 32.912700 ms DeleteObjects: 0.214000 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5428.
Total: 35.733900 ms (FindLiveObjects: 0.145700 ms CreateObjectMapping: 0.090500 ms MarkObjects: 35.484100 ms DeleteObjects: 0.011000 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 5)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 5422.
Total: 43.650800 ms (FindLiveObjects: 0.164400 ms CreateObjectMapping: 0.099600 ms MarkObjects: 43.123200 ms DeleteObjects: 0.260800 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5427.
Total: 43.157300 ms (FindLiveObjects: 0.148400 ms CreateObjectMapping: 0.090200 ms MarkObjects: 42.904300 ms DeleteObjects: 0.011800 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 5)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 5419.
Total: 23.930400 ms (FindLiveObjects: 0.140700 ms CreateObjectMapping: 0.090200 ms MarkObjects: 23.485000 ms DeleteObjects: 0.212100 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5416.
Total: 23.257100 ms (FindLiveObjects: 0.146800 ms CreateObjectMapping: 0.090400 ms MarkObjects: 23.006300 ms DeleteObjects: 0.011100 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5417.
Total: 23.074300 ms (FindLiveObjects: 0.144900 ms CreateObjectMapping: 0.090100 ms MarkObjects: 22.826900 ms DeleteObjects: 0.010200 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5416.
Total: 23.202600 ms (FindLiveObjects: 0.146700 ms CreateObjectMapping: 0.089300 ms MarkObjects: 22.953900 ms DeleteObjects: 0.010200 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 5414.
Total: 19.073200 ms (FindLiveObjects: 0.099400 ms CreateObjectMapping: 0.072800 ms MarkObjects: 18.757300 ms DeleteObjects: 0.141500 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 5)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 5411.
Total: 21.046600 ms (FindLiveObjects: 0.148800 ms CreateObjectMapping: 0.085700 ms MarkObjects: 20.751300 ms DeleteObjects: 0.058400 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5409.
Total: 22.337900 ms (FindLiveObjects: 0.145300 ms CreateObjectMapping: 0.087600 ms MarkObjects: 22.093300 ms DeleteObjects: 0.009200 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5415.
Total: 22.060000 ms (FindLiveObjects: 0.140400 ms CreateObjectMapping: 0.093400 ms MarkObjects: 21.813500 ms DeleteObjects: 0.010300 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 5)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 5411.
Total: 19.957000 ms (FindLiveObjects: 0.114100 ms CreateObjectMapping: 0.068000 ms MarkObjects: 19.710400 ms DeleteObjects: 0.062200 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5409.
Total: 20.775600 ms (FindLiveObjects: 0.136100 ms CreateObjectMapping: 0.082800 ms MarkObjects: 20.545000 ms DeleteObjects: 0.009300 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5409.
Total: 22.857300 ms (FindLiveObjects: 0.143300 ms CreateObjectMapping: 0.091800 ms MarkObjects: 22.606600 ms DeleteObjects: 0.012600 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5410.
Total: 23.417300 ms (FindLiveObjects: 0.141000 ms CreateObjectMapping: 0.083700 ms MarkObjects: 23.177700 ms DeleteObjects: 0.012400 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5410.
Total: 25.249000 ms (FindLiveObjects: 0.162200 ms CreateObjectMapping: 0.115800 ms MarkObjects: 24.955500 ms DeleteObjects: 0.012500 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5410.
Total: 17.872800 ms (FindLiveObjects: 0.097600 ms CreateObjectMapping: 0.066200 ms MarkObjects: 17.698800 ms DeleteObjects: 0.008400 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5410.
Total: 25.445200 ms (FindLiveObjects: 0.166000 ms CreateObjectMapping: 0.102700 ms MarkObjects: 25.162400 ms DeleteObjects: 0.011200 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 5)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5409.
Total: 23.089000 ms (FindLiveObjects: 0.129500 ms CreateObjectMapping: 0.084100 ms MarkObjects: 22.703400 ms DeleteObjects: 0.169400 ms)
Setting up 5 worker threads for Enlighten.
Thread -> id: 478 -> priority: 1
Thread -> id: 484 -> priority: 1
Thread -> id: 470 -> priority: 1
Thread -> id: 47c -> priority: 1
Thread -> id: 474 -> priority: 1
Bridgeplay Game Host: game executable stays inside game app (UnityCrashHandler64)
overlay_shim image_added: overlay text 0x2086cf000-0x2086f6000
overlay_shim_load: pid=27805 exe=wine layer_hooks=3 overlay=present
pid 27729 != 27728, skipping destruction (fork without exec?)
pid 27728 != 27729, skipping dealloc of client_port = 15371, server_port = 15123
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Game name
Rain World
Steam AppID
312520
Status
silver (playable with minor issues)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.44 (61)
Mac chip
M4
Memory (RAM)
24 GB
macOS version
macOS 27.0.1
Mac model
Mac16,1
Notes
Shared automatically by the Bridgeplay app. Session 68 min, exit status 0 after 67 min, the game quit normally. Status inferred from the log
Setup at report time
{"schema":1,"appid":"312520","name":"Rain World","status":"silver","chip":"M4","memory":"24 GB","macos":"macOS 27.0.1","version":"0.7.44 (61)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac16,1","source":"auto"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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