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Marvel's Spider-Man 2 (2651280) · Playable · M5 Pro
#653
=== bridgeplay run Thu Oct 22 01:02:02 PDT 2026 ===
verb=run
app_id=2651280 (STEAM_COMPAT_APP_ID=2651280)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/2651280.conf
gamefix: default conf line 7 replaces the earlier ROSETTA_ADVERTISE_AVX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the default conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== building the prefix template for crossover-winecx-11.17-x86_64-unix ===
=== pointed crossover at steamuser ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 01:03:27 PDT 2026 ===
verb=run
app_id=2651280 (STEAM_COMPAT_APP_ID=2651280)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/2651280.conf
gamefix: default conf line 7 replaces the earlier ROSETTA_ADVERTISE_AVX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the default conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 01:03:42 PDT 2026 ===
verb=waitforexitandrun
app_id=2651280 (STEAM_COMPAT_APP_ID=2651280)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/2651280.conf
gamefix: default conf line 7 replaces the earlier ROSETTA_ADVERTISE_AVX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the default conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== first launch, notice shown ===
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2/Spider-Man2.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: unknown after 313s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 01:09:24 PDT 2026 ===
verb=run
app_id=2651280 (STEAM_COMPAT_APP_ID=2651280)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/2651280.conf
gamefix: default conf line 7 replaces the earlier ROSETTA_ADVERTISE_AVX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the default conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 01:09:29 PDT 2026 ===
verb=waitforexitandrun
app_id=2651280 (STEAM_COMPAT_APP_ID=2651280)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/2651280.conf
gamefix: default conf line 7 replaces the earlier ROSETTA_ADVERTISE_AVX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the default conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2/Spider-Man2.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: unknown after 1107s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 17:18:37 PDT 2026 ===
verb=run
app_id=2651280 (STEAM_COMPAT_APP_ID=2651280)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/2651280.conf
gamefix: default conf line 7 replaces the earlier ROSETTA_ADVERTISE_AVX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the default conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 17:18:42 PDT 2026 ===
verb=waitforexitandrun
app_id=2651280 (STEAM_COMPAT_APP_ID=2651280)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/2651280.conf
gamefix: default conf line 7 replaces the earlier ROSETTA_ADVERTISE_AVX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the default conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2/Spider-Man2.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: unknown after 757s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22
[… 81726 characters cut …]
SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=2651280
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2651280
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/2651280
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=2651280
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=2651280
SteamOverlayGameId=2651280
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=2651280 (STEAM_COMPAT_APP_ID=2651280)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/2651280.conf
gamefix: default conf line 7 replaces the earlier ROSETTA_ADVERTISE_AVX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the default conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-a3897d-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
video: LogPixels=96
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2/Spider-Man2.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2/Spider-Man2.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/2651280/clienticon-caacb46c5fff724d6d0a0f3b4512df6347b3de7c.ico
~/Library/Application Support/bridgeplay/launchers/2651280/.build.NxiVmE/new/Marvel's Spider-Man 2.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.2651280
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=1, killing wine prefix ===
=== session health: unknown after 723s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 17:48:20 PDT 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_2651280.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2651280
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2
STEAM_COMPAT_APP_ID=2651280
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=2651280
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2651280
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/2651280
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=2651280 (STEAM_COMPAT_APP_ID=2651280)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/2651280.conf
gamefix: default conf line 7 replaces the earlier ROSETTA_ADVERTISE_AVX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the default conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-a3897d-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2651280.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 17:48:25 PDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2/Spider-Man2.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2651280
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2
STEAM_COMPAT_APP_ID=2651280
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x0079/0x18d4,0x0351/0x1000,0x0351/0x2000,0x03eb/0xff02,0x044f/0xb326,0x045e/0x028e,0x045e/0x028f,0x045e/0x0291,0x045e/0x02a0,0x045e/0x02a1,0x045e/0x02a2,0x045e/0x02a9,0x045e/0x0719,0x046d/0xc21d,0x046d/0xc21e,0x046d/0xc21f,0x046d/0xc242,0x056e/0x2004,0x0738/0x02a6,0x0738/0x02ab,0x0738/0x4716,0x0738/0x4718,0x0738/0x4726,0x0738/0x4728,0x0738/0x4736,0x0738/0x4738,0x0738/0x4740,0x0738/0x9806,0x0738/0xb726,0x0738/0xbeef,0x0738/0xcb02,0x0738/0xcb03,0x0738/0xf738,0x0955/0x7210,0x0955/0xb400,0x0b05/0x1b4c,0x0e6f/0x0105,0x0e6f/0x0113,0x0e6f/0x011f,0x0e6f/0x0125,0x0e6f/0x0127,0x0e6f/0x0131,0x0e6f/0x0133,0x0e6f/0x0143,0x0e6f/0x0147,0x0e6f/0x0201,0x0e6f/0x0213,0x0e6f/0x021f,0x0e6f/0x0301,0x0e6f/0x0313,0x0e6f/0x0314,0x0e6f/0x0401,0x0e6f/0x0413,0x0e6f/0x0501,0x0e6f/0xf900,0x0f0d/0x000a,0x0f0d/0x000c,0x0f0d/0x000d,0x0f0d/0x0016,0x0f0d/0x001b,0x0f0d/0x008c,0x0f0d/0x00db,0x0f0d/0x011e,0x1038/0x1430,0x1038/0x1431,0x1038/0xb360,0x11c9/0x55f0,0x12ab/0x0004,0x12ab/0x0301,0x12ab/0x0303,0x1430/0x02a0,0x1430/0x02a7,0x1430/0x02a8,0x1430/0x0705,0x1430/0x070b,0x1430/0x0805,0x1430/0x1715,0x1430/0x1705,0x1430/0x4734,0x1430/0x4748,0x1430/0xf801,0x146b/0x0601,0x15e4/0x3f00,0x15e4/0x3f0a,0x15e4/0x3f10,0x162e/0xbeef,0x1689/0xfd00,0x1689/0xfd01,0x1689/0xfe00,0x1949/0x041a,0x1bad/0x0002,0x1bad/0x0003,0x1bad/0x0130,0x1bad/0x02a6,0x1bad/0x02ab,0x1bad/0x1330,0x1bad/0x1338,0x1bad/0x1430,0x1bad/0x1530,0x1bad/0x1438,0x1bad/0x1538,0x1bad/0xf016,0x1bad/0xf018,0x1bad/0xf019,0x1bad/0xf021,0x1bad/0xf023,0x1bad/0xf025,0x1bad/0xf027,0x1bad/0xf028,0x1bad/0xf02e,0x1bad/0xf036,0x1bad/0xf038,0x1bad/0xf039,0x1bad/0xf03a,0x1bad/0xf03d,0x1bad/0xf03e,0x1bad/0xf03f,0x1bad/0xf042,0x1bad/0xf080,0x1bad/0xf501,0x1bad/0xf502,0x1bad/0xf503,0x1bad/0xf504,0x1bad/0xf505,0x1bad/0xf506,0x1bad/0xf900,0x1bad/0xf901,0x1bad/0xf902,0x1bad/0xf903,0x1bad/0xf904,0x1bad/0xf906,0x1bad/0xfa01,0x1bad/0xfd00,0x1bad/0xfd01,0x2068/0x0001,0x2068/0x0002,0x24c6/0x5000,0x24c6/0x5300,0x24c6/0x5303,0x24c6/0x530a,0x24c6/0x531a,0x24c6/0x5397,0x24c6/0x5500,0x24c6/0x5501,0x24c6/0x5502,0x24c6/0x5503,0x24c6/0x5506,0x24c6/0x550d,0x24c6/0x550e,0x24c6/0x5508,0x24c6/0x5510,0x24c6/0x5b00,0x24c6/0x5b02,0x24c6/0x5b03,0x24c6/0x5d04,0x24c6/0xfafa,0x24c6/0xfafb,0x24c6/0xfafc,0x24c6/0xfafd,0x3537/0x103e,0x24c6/0xfafe,0x3651/0x1000,0x3651/0x6000,0x03f0/0x0495,0x044f/0xd012,0x045e/0x02d1,0x045e/0x02dd,0x045e/0x02e0,0x045e/0x02ea,0x045e/0x02fd,0x045e/0x02ff,0x045e/0x0b0a,0x045e/0x0b0c,0x045e/0x0b12,0x045e/0x0b13,0x045e/0x0b20,0x045e/0x0b21,0x0738/0x4a01,0x0e6f/0x0139,0x0e6f/0x013b,0x0e6f/0x013a,0x0e6f/0x0145,0x0e6f/0x0146,0x0e6f/0x015b,0x0e6f/0x015c,0x0e6f/0x015d,0x0e6f/0x015f,0x0e6f/0x0160,0x0e6f/0x0161,0x0e6f/0x0162,0x0e6f/0x0163,0x0e6f/0x0164,0x0e6f/0x0165,0x0e6f/0x0166,0x0e6f/0x0167,0x0e6f/0x0205,0x0e6f/0x0206,0x0e6f/0x0246,0x0e6f/0x0261,0x0e6f/0x0262,0x0e6f/0x02a0,0x0e6f/0x02a1,0x0e6f/0x02a2,0x0e6f/0x02a3,0x0e6f/0x02a4,0x0e6f/0x02a5,0x0e6f/0x02a6,0x0e6f/0x02a7,0x0e6f/0x02a8,0x0e6f/0x02a9,0x0e6f/0x02aa,0x0e6f/0x02ab,0x0e6f/0x02ac,0x0e6f/0x02ad,0x0e6f/0x02ae,0x0e6f/0x02af,0x0e6f/0x02b0,0x0e6f/0x02b1,0x0e6f/0x02b3,0x0e6f/0x02b5,0x0e6f/0x02b6,0x0e6f/0x02bd,0x0e6f/0x02be,0x0e6f/0x02bf,0x0e6f/0x02c0,0x0e6f/0x02c1,0x0e6f/0x02c2,0x0e6f/0x02c3,0x0e6f/0x02c4,0x0e6f/0x02c5,0x0e6f/0x02c6,0x0e6f/0x02c7,0x0e6f/0x02c8,0x0e6f/0x02c9,0x0e6f/0x02ca,0x0e6f/0x02cb,0x0e6f/0x02cd,0x0e6f/0x02ce,0x0e6f/0x02cf,0x0e6f/0x02d5,0x0e6f/0x0346,0x0e6f/0x0446,0x0e6f/0x02da,0x0e6f/0x02d6,0x0e6f/0x02d9,0x0f0d/0x0063,0x0f0d/0x0067,0x0f0d/0x0078,0x0f0d/0x00c5,0x0f0d/0x0150,0x10f5/0x7009,0x10f5/0x7013,0x1532/0x0a00,0x1532/0x0a03,0x1532/0x0a14,0x1532/0x0a15,0x20d6/0x2001,0x20d6/0x2002,0x20d6/0x2003,0x20d6/0x2004,0x20d6/0x2005,0x20d6/0x2006,0x20d6/0x2009,0x20d6/0x200a,0x20d6/0x200b,0x20d6/0x200c,0x20d6/0x200d,0x20d6/0x200e,0x20d6/0x200f,0x20d6/0x2011,0x20d6/0x2012,0x20d6/0x2015,0x20d6/0x2016,0x20d6/0x2017,0x20d6/0x2018,0x20d6/0x2019,0x20d6/0x201a,0x20d6/0x4001,0x20d6/0x4002,0x20d6/0x890b,0x24c6/0x541a,0x24c6/0x542a,0x24c6/0x543a,0x24c6/0x551a,0x24c6/0x561a,0x24c6/0x581a,0x24c6/0x591a,0x24c6/0x592a,0x24c6/0x791a,0x2dc8/0x2002,0x2dc8/0x3106,0x2dc8/0x310a,0x2e24/0x0652,0x2e24/0x1618,0x2e24/0x1688,0x146b/0x0611,0x0e6f/0x1414,0x0e6f/0x0159,0x24c6/0xfaff,0x0f0d/0x006d,0x0f0d/0x00a4,0x0079/0x1832,0x0079/0x187f,0x0079/0x1883,0x03eb/0xff01,0x0c12/0x0ef8,0x046d/0x1000,0x11ff/0x0511,0x1345/0x6006,0x056e/0x2012,0x146b/0x0602,0x0f0d/0x00ae,0x046d/0x0401,0x046d/0x0301,0x046d/0xcaa3,0x046d/0xc261,0x046d/0x0291,0x0079/0x18d3,0x0f0d/0x00b1,0x0079/0x188e,0x0079/0x187c,0x0079/0x189c,0x0079/0x1874,0x2f24/0x0050,0x2f24/0x0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SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=2651280
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2651280
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/2651280
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=2651280
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=2651280
SteamOverlayGameId=2651280
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=2651280 (STEAM_COMPAT_APP_ID=2651280)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/2651280.conf
gamefix: default conf line 7 replaces the earlier ROSETTA_ADVERTISE_AVX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the default conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-a3897d-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/2651280/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2/Spider-Man2.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Marvel's Spider-Man 2/Spider-Man2.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/2651280/clienticon-caacb46c5fff724d6d0a0f3b4512df6347b3de7c.ico
~/Library/Application Support/bridgeplay/launchers/2651280/.build.kB7A57/new/Marvel's Spider-Man 2.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.2651280
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: unknown after 1810s ===
=== wine prefix killed, session ending ===
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Game name
Marvel's Spider-Man 2
Steam AppID
2651280
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.35 (52)
Mac chip
M5 Pro
Memory (RAM)
24 GB
macOS version
macOS 27.0.1
Mac model
No response
Notes
One tap in the Bridgeplay app. Session 30 min, exit status 0, Wine reported an unhandled exception
Setup at report time
{"schema":1,"appid":"2651280","name":"Marvel's Spider-Man 2","status":"platinum","chip":"M5 Pro","memory":"24 GB","macos":"macOS 27.0.1","version":"0.7.35 (52)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":null,"source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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