You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sent from the Bridgeplay app by a player. Not checked by the maintainers.
Game name
The Forest
Steam AppID
242760
Status
silver (playable with minor issues)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.44 (61)
Mac chip
M4 Pro
Memory (RAM)
24 GB
macOS version
macOS 26.6.2
Mac model
Mac16,8
Notes
Shared automatically by the Bridgeplay app. Session 171 min, exit status 0 after 170 min, the game quit normally. A newer Bridgeplay was out: 0.7.48 (65). Status in
=== game exited status=0, killing wine prefix ===
Fallback handler could not load library S:/steamapps/common/The Forest/TheForest_Data/Mono/data-000000002CB240F0.dll
Fallback handler could not load library S:/steamapps/common/The Forest/TheForest_Data/Mono/data-000000002CB926E0.dll
Fallback handler could not load library S:/steamapps/common/The Forest/TheForest_Data/Mono/data-0000000023190040.dll
NullReferenceException: Object reference not set to an instance of an object (493 times)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BoltLog:Exception(Exception)
NullReferenceException (2 times)
Unhandled Exception: System.ArgumentOutOfRangeException: Argument is out of range.
bridgeplay-run.log (redacted)
=== bridgeplay run Fri Oct 23 00:28:46 PDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/The Forest/TheForest.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/The Forest
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/242760
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Forest
STEAM_COMPAT_APP_ID=242760
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=242760
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/242760
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Forest
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/242760
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=242760
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=242760
SteamOverlayGameId=242760
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=242760 (STEAM_COMPAT_APP_ID=242760)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: NOTPROTON_RETINA kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
video: RetinaMode=1
=== mapped drive S: to ~/Library/Application Support/Steam ===
msync: bootstrapped mach port on wine-693770b-msync.
msync: up and running.
002c:err:winediag:getaddrinfo Failed to resolve your host name IP
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
video: LogPixels=192
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/242760/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/242760/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/The Forest/TheForest.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/The Forest/TheForest.exe ===
fetched client icon e32c68d02e346fe27b0ac7671fc3b5c9ebf031af
icon built from ~/Library/Application Support/bridgeplay/launchers/242760/clienticon-e32c68d02e346fe27b0ac7671fc3b5c9ebf031af.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.242760
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 10255s ===
=== exit summary: exit status 0 after 170 min, the game quit normally ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 190539 characters cut …]
at TheForest.Buildings.Creation.BuildLog.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
10/23/2026 3:19:54 AM: socket closed
NullReferenceException: Object reference not set to an instance of an object
at TheForest.Buildings.Creation.BuildLog.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TheForest.Buildings.Creation.BuildLog.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TheForest.Buildings.Creation.BuildLog.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TheForest.Buildings.Creation.BuildLog.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
BoltShutdown took (495 frames) 3.140625s
Unloading 3 Unused Serialized files (Serialized files now loaded: 2)
Input States: World : True
Menu : False
Book : False
Inventory : False
UnloadTime: 469.824097 ms
Unloading 25712 unused Assets to reduce memory usage. Loaded Objects now: 130670.
Total: 285.240723 ms (FindLiveObjects: 3.450600 ms CreateObjectMapping: 5.573200 ms MarkObjects: 256.761505 ms DeleteObjects: 19.452799 ms)
<color=#f0f>UnloadUnusedAssets</color>
<color=#f0f>System.GC.Collect</color>
Unloading 0 Unused Serialized files (Serialized files now loaded: 2)
[<color=#FFF>TIMER</color>] LoadAsync Start - Elapsed Milliseconds: 54
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 126309.
Total: 279.287994 ms (FindLiveObjects: 2.199900 ms CreateObjectMapping: 4.728900 ms MarkObjects: 272.200897 ms DeleteObjects: 0.155800 ms)
[<color=#FFF>TIMER</color>] Cleanup - Elapsed Milliseconds: 339
[<color=#FFF>TIMER</color>] failsafe - Elapsed Milliseconds: 0
[<color=#FFF>TIMER</color>] Query state - Elapsed Milliseconds: 0
The referenced script on this Behaviour (Game Object 'Selector') is missing!
(Filename: Line: 1744)
Unloading 3 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 6.144900 ms
VR SWITCHER AWAKE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
VR SWITCHER RUNNING ON DEFAULT SETTINGS
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Switching vr rig enable = False
PlayerPreferences.Load
No LOD Manager Found, please add one. (From the Menu: GameObject/The Forest/LOD Manager)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Failed to unload "event:/player/actions/crane_wheel" "ERR_STUDIO_NOT_LOADED" Instances[2]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Failed to unload "event:/player/actions/zipline_loop" "ERR_STUDIO_NOT_LOADED" Instances[2]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Failed to unload "event:/player/actions/glider_windrush" "ERR_STUDIO_NOT_LOADED" Instances[2]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Input States: World : True
Menu : False
Book : False
Inventory : False
Input States: World : True
Menu : True
Book : False
Inventory : False
# Init Steam account info, polling for user stats and achievements
# Init steam account info done, loading data...
[<color=#FFF>TIMER</color>] Load TitleScene - Elapsed Milliseconds: 269
Generating new GradingCurves texture
Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 136996.
Total: 272.307007 ms (FindLiveObjects: 2.487600 ms CreateObjectMapping: 5.865400 ms MarkObjects: 263.759705 ms DeleteObjects: 0.191700 ms)
Cloud file (__RESUME__) Creation time: 1792750795 - 1589238333 = 203512462?
Cloud file (info) Creation time: 1792750795 - 1589238331 = 203512464?
Cloud file (thumb.png) Creation time: 1792750795 - 1589238331 = 203512464?
Cloud file (__RESUME__) Creation time: 1792750795 - 1589431748 = 203319047?
Cloud file (info) Creation time: 1792750795 - 1589431746 = 203319049?
Cloud file (thumb.png) Creation time: 1792750795 - 1589431745 = 203319050?
Cloud file (guid) Creation time: 1792750795 - 1589270245 = 203480550?
Cloud file (__RESUME__) Creation time: 1792750795 - 1589240200 = 203510595?
Cloud file (info) Creation time: 1792750795 - 1589240199 = 203510596?
Cloud file (thumb.png) Creation time: 1792750795 - 1589240198 = 203510597?
Cloud file (__RESUME__) Creation time: 1792750795 - 1588746456 = 204004339?
Cloud file (info) Creation time: 1792750795 - 1588746454 = 204004341?
Cloud file (thumb.png) Creation time: 1792750795 - 1588746453 = 204004342?
Cloud file (guid) Creation time: 1792750795 - 1588740907 = 204009888?
Cloud file (__RESUME__) Creation time: 1792750795 - 1589267196 = 203483599?
Cloud file (info) Creation time: 1792750795 - 1589267194 = 203483601?
Cloud file (thumb.png) Creation time: 1792750795 - 1589267193 = 203483602?
Cloud file (guid) Creation time: 1792750795 - 1589267196 = 203483599?
Cloud file (__RESUME__) Creation time: 1792750795 - 1792754386 = -3591?
Cloud file (info) Creation time: 1792750795 - 1792754385 = -3590?
Cloud file (thumb.png) Creation time: 1792750795 - 1792754385 = -3590?
Cloud file (guid) Creation time: 1792750795 - 1792754386 = -3591?
Cloud Sync Done
<color=#f0f>UnloadUnusedAssets</color>
Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 136996.
Total: 266.131195 ms (FindLiveObjects: 2.331900 ms CreateObjectMapping: 5.045500 ms MarkObjects: 258.670105 ms DeleteObjects: 0.081200 ms)
<color=#f0f>System.GC.Collect</color>
Saving Preferences
Setting up 7 worker threads for Enlighten.
Thread -> id: 30c -> priority: 1
Thread -> id: 310 -> priority: 1
Thread -> id: 314 -> priority: 1
Thread -> id: 318 -> priority: 1
Thread -> id: 31c -> priority: 1
Thread -> id: 320 -> priority: 1
Thread -> id: 324 -> priority: 1
Input States: World : True
Menu : False
Book : False
Inventory : False
FMOD Error (ERR_INVALID_HANDLE): An invalid object handle was used.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FMOD Error (ERR_INVALID_HANDLE): An invalid object handle was used.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FMOD Error (ERR_INVALID_HANDLE): An invalid object handle was used.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unhandled Exception: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[TheForest.Utils.WorkSchedulerInterfaces.IThreadSafeTask].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at WorkSchedulerBatch.DoThreadSafeWorkTryCatch (Boolean autoUnregister) [0x00000] in <filename unknown>:0
at WorkScheduler.ProcessArea (Vector3 position, Int64 remainingTicks, Boolean swipe, Boolean threadSafeOnly) [0x00000] in <filename unknown>:0
at WorkScheduler.ThreadedUpdate () [0x00000] in <filename unknown>:0
Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance
(Filename: Line: 383)
Setting breakpad minidump AppID = 242760
Steam_SetMinidumpSteamID: Caching Steam ID: <steamid> [API loaded no]
pid 9896 != 9895, skipping destruction (fork without exec?)
pid 9895 != 9896, skipping dealloc of client_port = 15631, server_port = 11015
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
Game name
The Forest
Steam AppID
242760
Status
silver (playable with minor issues)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.44 (61)
Mac chip
M4 Pro
Memory (RAM)
24 GB
macOS version
macOS 26.6.2
Mac model
Mac16,8
Notes
Shared automatically by the Bridgeplay app. Session 171 min, exit status 0 after 170 min, the game quit normally. A newer Bridgeplay was out: 0.7.48 (65). Status in
Setup at report time
{"schema":1,"appid":"242760","name":"The Forest","status":"silver","chip":"M4 Pro","memory":"24 GB","macos":"macOS 26.6.2","version":"0.7.44 (61)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac16,8","source":"auto"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
All reactions