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=== game exited status=143, killing wine prefix === (3 times)
bridgeplay-run.log (redacted)
=== bridgeplay run Thu Oct 22 21:13:48 WIB 2026 ===
verb=run
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 21:19:12 WIB 2026 ===
verb=run
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 21:22:12 WIB 2026 ===
verb=run
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 21:34:22 WIB 2026 ===
verb=run
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 21:34:30 WIB 2026 ===
verb=waitforexitandrun
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== first launch, notice shown ===
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Fri Oct 23 09:53:50 WIB 2026 ===
verb=run
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 09:53:57 WIB 2026 ===
verb=waitforexitandrun
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Fri Oct 23 10:58:06 WIB 2026 ===
verb=run
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe
[… 49794 characters cut …]
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 21:34:30 WIB 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe]
[-SaveToUserDir]
[-UserDir=Hogwarts Legacy]
cwd=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_APP_ID=990080
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x057e/0x2006,0x057e/0x2067,0x057e/0x2007,0x057e/0x2066,0x057e/0x2008,0x057e/0x2068,0x057e/0x2009,0x057e/0x2069,0x0f0d/0x00c1,0x0f0d/0x0092,0x0f0d/0x00f6,0x0e6f/0x0180,0x0e6f/0x0181,0x0e6f/0x0184,0x0e6f/0x0185,0x0e6f/0x0186,0x0e6f/0x0187,0x0e6f/0x0188,0x0e6f/0x018b,0x0e6f/0x018c,0x0e6f/0x0193,0x0e6f/0x0196,0x0e6f/0x0197,0x0e6f/0x0198,0x0f0d/0x00aa,0x20d6/0xa711,0x20d6/0xa712,0x20d6/0xa713,0x20d6/0xa714,0x20d6/0xa715,0x20d6/0xa716,0x20d6/0xa718,0x33dd/0x0001,0x33dd/0x0002,0x33dd/0x0003,0x0f0d/0x00f0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=990080
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/990080
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=990080
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=990080
SteamOverlayGameId=990080
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
video: RetinaMode=1
msync: bootstrapped mach port on wine-317f624-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
video: LogPixels=192
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy ===
fetched client icon a734421278d0fe3aadea50dc72c45630afe2e891
icon built from ~/Library/Application Support/bridgeplay/launchers/990080/clienticon-a734421278d0fe3aadea50dc72c45630afe2e891.ico
~/Library/Application Support/bridgeplay/launchers/990080/.build.35ttDf/new/Hogwarts Legacy.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.990080
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Fri Oct 23 09:53:50 WIB 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_990080.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_APP_ID=990080
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=990080
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/990080
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-317f624-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 09:53:57 WIB 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe]
[-SaveToUserDir]
[-UserDir=Hogwarts Legacy]
cwd=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_APP_ID=990080
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x057e/0x2006,0x057e/0x2067,0x057e/0x2007,0x057e/0x2066,0x057e/0x2008,0x057e/0x2068,0x057e/0x2009,0x057e/0x2069,0x0f0d/0x00c1,0x0f0d/0x0092,0x0f0d/0x00f6,0x0e6f/0x0180,0x0e6f/0x0181,0x0e6f/0x0184,0x0e6f/0x0185,0x0e6f/0x0186,0x0e6f/0x0187,0x0e6f/0x0188,0x0e6f/0x018b,0x0e6f/0x018c,0x0e6f/0x0193,0x0e6f/0x0196,0x0e6f/0x0197,0x0e6f/0x0198,0x0f0d/0x00aa,0x20d6/0xa711,0x20d6/0xa712,0x20d6/0xa713,0x20d6/0xa714,0x20d6/0xa715,0x20d6/0xa716,0x20d6/0xa718,0x33dd/0x0001,0x33dd/0x0002,0x33dd/0x0003,0x0f0d/0x00f0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=990080
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/990080
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=990080
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=990080
SteamOverlayGameId=990080
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=1
msync: bootstrapped mach port on wine-317f624-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/990080/clienticon-a734421278d0fe3aadea50dc72c45630afe2e891.ico
~/Library/Application Support/bridgeplay/launchers/990080/.build.42abap/new/Hogwarts Legacy.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.990080
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Fri Oct 23 10:58:06 WIB 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_990080.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_APP_ID=990080
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=990080
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/990080
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-317f624-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 10:58:14 WIB 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe]
[-SaveToUserDir]
[-UserDir=Hogwarts Legacy]
cwd=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_APP_ID=990080
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x057e/0x2006,0x057e/0x2067,0x057e/0x2007,0x057e/0x2066,0x057e/0x2008,0x057e/0x2068,0x057e/0x2009,0x057e/0x2069,0x0f0d/0x00c1,0x0f0d/0x0092,0x0f0d/0x00f6,0x0e6f/0x0180,0x0e6f/0x0181,0x0e6f/0x0184,0x0e6f/0x0185,0x0e6f/0x0186,0x0e6f/0x0187,0x0e6f/0x0188,0x0e6f/0x018b,0x0e6f/0x018c,0x0e6f/0x0193,0x0e6f/0x0196,0x0e6f/0x0197,0x0e6f/0x0198,0x0f0d/0x00aa,0x20d6/0xa711,0x20d6/0xa712,0x20d6/0xa713,0x20d6/0xa714,0x20d6/0xa715,0x20d6/0xa716,0x20d6/0xa718,0x33dd/0x0001,0x33dd/0x0002,0x33dd/0x0003,0x0f0d/0x00f0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=990080
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/990080
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=990080
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=990080
SteamOverlayGameId=990080
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: NOTPROTON_RETINA kept from the launch options, the global conf value is not applied
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-317f624-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
video: LogPixels=96
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (CX_GRAPHICS_BACKEND in the launch options)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/990080/clienticon-a734421278d0fe3aadea50dc72c45630afe2e891.ico
~/Library/Application Support/bridgeplay/launchers/990080/.build.9HigHl/new/Hogwarts Legacy.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.990080
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== wine prefix killed, session ending ===
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Game name
Hogwarts Legacy
Steam AppID
990080
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.50 (67)
Mac chip
M4
Memory (RAM)
16 GB
macOS version
macOS 26.7.1
Mac model
Mac16,1
Notes
One tap in the Bridgeplay app. Session 5 min, stopped from Steam
Setup at report time
{"schema":1,"appid":"990080","name":"Hogwarts Legacy","status":"platinum","chip":"M4","memory":"16 GB","macos":"macOS 26.7.1","version":"0.7.50 (67)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac16,1","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
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