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=== game exited status=143, killing wine prefix === (3 times)
=== exit cause: wine: Unhandled page fault on read access to 000000012C16F694 at address 0000000142305EF3 (thread 0570), starting debugger... ===
=== exit cause: wine: Unhandled page fault on write access to 0000000000000718 at address 00007FF805D9192D (thread 04d0), starting debugger... ===
=== game exited status=0, killing wine prefix ===
=== exit cause: 0550:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x6ffffa77a031 ===
bridgeplay-run.log (redacted)
=== bridgeplay run Sat Oct 24 16:41:40 WIB 2026 ===
verb=run
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== building the prefix template for crossover-winecx-11.17-x86_64-unix ===
=== pointed crossover at steamuser ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to /Volumes/<drive>/SteamLibrary ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== installed legacycompat/GameOverlayRenderer64.dll ===
=== installed legacycompat/iscriptevaluator.exe ===
=== installed legacycompat/Steam.dll ===
=== installed legacycompat/steamclient.dll ===
=== installed legacycompat/steamclient64.dll ===
=== installed legacycompat/SteamService.exe ===
=== linked legacy Steam.dll at /Volumes/<drive>/SteamLibrary/steamapps/common/Steam.dll ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 17:31:26 WIB 2026 ===
verb=run
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 17:32:19 WIB 2026 ===
verb=waitforexitandrun
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== first launch, notice shown ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe -uplay_steam_mode ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== termination signal received, killing wine prefix ===
=== bridgeplay run Sat Oct 24 17:43:52 WIB 2026 ===
verb=run
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 17:43:57 WIB 2026 ===
verb=waitforexitandrun
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe -uplay_steam_mode ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: unknown after 249s ===
=== exit summary: exit status 143 after 4 min, stopped from Steam ===
=== exit cause: wine: Unhandled page fault on read access to 000000012C16F694 at address 0000000142305EF3 (thread 0570), starting debugger... ===
=== exit note: Wine started its crash handler, whose error dialog can sit behind the game ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 24 17:49:59 WIB 2026 ===
verb=run
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 17:51:35 WIB 2026 ===
verb=run
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 17:51:49 WIB 2026 ===
verb=waitforexitandrun
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: D3DM_ENABLE_METALFX kept from the launch options, the global conf value is not applied
gamefix: NVAPI=1 from the global conf
gamefix: MTL_HUD_ENABLED kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (CX_GRAPHICS_BACKEND in the launch options)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe -uplay_steam_mode ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/ste
[… 57784 characters cut …]
=== bridgeplay run Sat Oct 24 17:51:49 WIB 2026 ===
verb=waitforexitandrun
args:
[/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe]
[-uplay_steam_mode]
cwd=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_APP_ID=289650
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=289650
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/289650
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=289650
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=289650
SteamOverlayGameId=289650
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: D3DM_ENABLE_METALFX kept from the launch options, the global conf value is not applied
gamefix: NVAPI=1 from the global conf
gamefix: MTL_HUD_ENABLED kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=0 from environment
video: RetinaMode=0
msync: bootstrapped mach port on wine-47b9ab-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (CX_GRAPHICS_BACKEND in the launch options)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe -uplay_steam_mode
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe -uplay_steam_mode ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/289650/clienticon-63458298d4e547a5c01d52e2c2a74dd2473139db.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.289650
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: unknown after 106s ===
=== exit summary: exit status 143 after 106s, stopped from Steam ===
=== exit cause: wine: Unhandled page fault on write access to 0000000000000718 at address 00007FF805D9192D (thread 04d0), starting debugger... ===
=== exit note: Wine started its crash handler, whose error dialog can sit behind the game ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 24 17:57:52 WIB 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_289650.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_APP_ID=289650
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=289650
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/289650
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the user conf ~/Library/Application Support/bridgeplay/gamefixes/289650.conf
gamefix: user conf line 2 replaces the earlier NVAPI
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=0 from the user conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-47b9ab-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 17:57:58 WIB 2026 ===
verb=waitforexitandrun
args:
[/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe]
[-uplay_steam_mode]
cwd=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_APP_ID=289650
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=289650
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/289650
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=289650
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=289650
SteamOverlayGameId=289650
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the user conf ~/Library/Application Support/bridgeplay/gamefixes/289650.conf
gamefix: user conf line 2 replaces the earlier NVAPI
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: D3DM_ENABLE_METALFX kept from the launch options, the global conf value is not applied
gamefix: NVAPI=0 from the user conf
gamefix: MTL_HUD_ENABLED kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=0 from environment
video: RetinaMode=0
msync: bootstrapped mach port on wine-47b9ab-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=d3dmetal (CX_GRAPHICS_BACKEND in the launch options)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe -uplay_steam_mode
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe -uplay_steam_mode ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/289650/clienticon-63458298d4e547a5c01d52e2c2a74dd2473139db.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.289650
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: unknown after 245s ===
=== exit summary: exit status 0 after 4 min, the game quit normally ===
=== exit cause: 0550:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x6ffffa77a031 ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 24 18:02:21 WIB 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_289650.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_APP_ID=289650
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=289650
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/289650
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the user conf ~/Library/Application Support/bridgeplay/gamefixes/289650.conf
gamefix: user conf line 2 replaces the earlier NVAPI
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=0 from the user conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-47b9ab-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_289650.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 18:02:26 WIB 2026 ===
verb=waitforexitandrun
args:
[/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe]
[-uplay_steam_mode]
cwd=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_APP_ID=289650
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=289650
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/289650
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=289650
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=289650
SteamOverlayGameId=289650
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=289650 (STEAM_COMPAT_APP_ID=289650)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the user conf ~/Library/Application Support/bridgeplay/gamefixes/289650.conf
gamefix: user conf line 2 replaces the earlier NVAPI
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: D3DM_ENABLE_METALFX kept from the launch options, the global conf value is not applied
gamefix: NVAPI=0 from the user conf
gamefix: MTL_HUD_ENABLED kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=0 from environment
video: RetinaMode=0
msync: bootstrapped mach port on wine-47b9ab-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=d3dmetal (CX_GRAPHICS_BACKEND in the launch options)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/289650/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=/Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe -uplay_steam_mode
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/Assassin's Creed Unity/ACU.exe -uplay_steam_mode ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/289650/clienticon-63458298d4e547a5c01d52e2c2a74dd2473139db.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.289650
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: healthy after 1703s ===
=== exit summary: exit status 143 after 28 min, stopped from Steam ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 154034 characters cut …]
GPU Family Apple 9
GPU Family Mac 1
GPU Family Mac 2
Read-Write Texture Tier 2
[mvk-info] Created VkInstance for Vulkan version 1.1.357, as requested by app, with the following 5 Vulkan extensions enabled:
VK_KHR_external_memory_capabilities v1
VK_KHR_external_semaphore_capabilities v1
VK_KHR_get_physical_device_properties2 v2
VK_KHR_surface v25
VK_EXT_metal_surface v1
[mvk-info] Vulkan semaphores using Metal implicit guarantees within a single queue.
[mvk-info] Descriptor sets binding resources using Metal3 argument buffers.
[mvk-info] Created VkDevice to run on GPU Apple M4 with the following 23 Vulkan extensions enabled:
VK_KHR_dedicated_allocation v3
VK_KHR_external_memory v1
VK_KHR_get_memory_requirements2 v1
VK_KHR_image_format_list v1
VK_KHR_maintenance1 v2
VK_KHR_maintenance2 v1
VK_KHR_maintenance3 v1
VK_KHR_sampler_mirror_clamp_to_edge v3
VK_KHR_shader_draw_parameters v1
VK_KHR_shader_float_controls v4
VK_KHR_swapchain v70
VK_KHR_timeline_semaphore v2
VK_KHR_zero_initialize_workgroup_memory v1
VK_EXT_4444_formats v1
VK_EXT_calibrated_timestamps v2
VK_EXT_descriptor_indexing v2
VK_EXT_external_memory_host v1
VK_EXT_fragment_shader_interlock v1
VK_EXT_shader_demote_to_helper_invocation v1
VK_EXT_shader_stencil_export v1
VK_EXT_shader_viewport_index_layer v1
VK_EXT_texel_buffer_alignment v1
VK_EXT_vertex_attribute_divisor v3
overlay_shim ensure_encoder_hooks: AGXG16GFamilyRenderContext hooks=2
[mvk-info] Destroyed VkDevice on GPU Apple M4 with 23 Vulkan extensions enabled.
[mvk-info] Destroyed VkPhysicalDevice for GPU Apple M4 with 0 MB of GPU memory still allocated.
[mvk-info] Destroying VkInstance for Vulkan version 1.1.357 with 5 Vulkan extensions enabled.
[mvk-info] Destroyed VkPhysicalDevice for GPU Apple M4 with 0 MB of GPU memory still allocated.
[mvk-info] Destroying VkInstance for Vulkan version 1.1.357 with 5 Vulkan extensions enabled.
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp (3844) : Trying to close low level socket support, but we still have sockets open!
overlay_shim image_added: overlay text 0x2086cd000-0x2086f4000
overlay_shim_load: pid=16071 exe=UplayWebCore layer_hooks=3 overlay=present
[mvk-info] MoltenVK version 1.4.2, supporting Vulkan version 1.4.357.
The following 154 Vulkan extensions are supported:
VK_KHR_16bit_storage v1
VK_KHR_8bit_storage v1
VK_KHR_bind_memory2 v1
VK_KHR_buffer_device_address v1
VK_KHR_calibrated_timestamps v1
VK_KHR_copy_commands2 v1
VK_KHR_create_renderpass2 v1
VK_KHR_dedicated_allocation v3
VK_KHR_deferred_host_operations v4
VK_KHR_depth_stencil_resolve v1
VK_KHR_descriptor_update_template v1
VK_KHR_device_group v4
VK_KHR_device_group_creation v1
VK_KHR_driver_properties v1
VK_KHR_dynamic_rendering v1
VK_KHR_dynamic_rendering_local_read v1
VK_KHR_external_fence v1
VK_KHR_external_fence_capabilities v1
VK_KHR_external_memory v1
VK_KHR_external_memory_capabilities v1
VK_KHR_external_semaphore v1
VK_KHR_external_semaphore_capabilities v1
VK_KHR_format_feature_flags2 v2
VK_KHR_fragment_shader_barycentric v1
VK_KHR_get_memory_requirements2 v1
VK_KHR_get_physical_device_properties2 v2
VK_KHR_get_surface_capabilities2 v1
VK_KHR_global_priority v1
VK_KHR_image_format_list v1
VK_KHR_imageless_framebuffer v1
VK_KHR_incremental_present v2
VK_KHR_index_type_uint8 v1
VK_KHR_line_rasterization v1
VK_KHR_load_store_op_none v1
VK_KHR_maintenance1 v2
VK_KHR_maintenance2 v1
VK_KHR_maintenance3 v1
VK_KHR_maintenance4 v2
VK_KHR_maintenance5 v1
VK_KHR_maintenance6 v1
VK_KHR_maintenance7 v1
VK_KHR_maintenance8 v1
VK_KHR_maintenance9 v1
VK_KHR_map_memory2 v1
VK_KHR_multiview v1
VK_KHR_portability_subset v1
VK_KHR_present_id v1
VK_KHR_present_id2 v1
VK_KHR_present_wait v1
VK_KHR_present_wait2 v1
VK_KHR_push_descriptor v2
VK_KHR_relaxed_block_layout v1
VK_KHR_robustness2 v1
VK_KHR_sampler_mirror_clamp_to_edge v3
VK_KHR_sampler_ycbcr_conversion v14
VK_KHR_separate_depth_stencil_layouts v1
VK_KHR_shader_draw_parameters v1
VK_KHR_shader_expect_assume v1
VK_KHR_shader_float_controls v4
VK_KHR_shader_float_controls2 v1
VK_KHR_shader_float16_int8 v1
VK_KHR_shader_fma v1
VK_KHR_shader_integer_dot_product v1
VK_KHR_shader_maximal_reconvergence v1
VK_KHR_shader_non_semantic_info v1
VK_KHR_shader_quad_control v1
VK_KHR_shader_relaxed_extended_instruction v1
VK_KHR_shader_subgroup_extended_types v1
VK_KHR_shader_subgroup_rotate v2
VK_KHR_shader_subgroup_uniform_control_flow v1
VK_KHR_shader_terminate_invocation v1
VK_KHR_spirv_1_4 v1
VK_KHR_storage_buffer_storage_class v1
VK_KHR_surface v25
VK_KHR_surface_maintenance1 v1
VK_KHR_surface_protected_capabilities v1
VK_KHR_swapchain v70
VK_KHR_swapchain_maintenance1 v1
VK_KHR_swapchain_mutable_format v1
VK_KHR_synchronization2 v1
VK_KHR_timeline_semaphore v2
VK_KHR_uniform_buffer_standard_layout v1
VK_KHR_variable_pointers v1
VK_KHR_vertex_attribute_divisor v1
VK_KHR_vulkan_memory_model v3
VK_KHR_zero_initialize_workgroup_memory v1
VK_EXT_4444_formats v1
VK_EXT_buffer_device_address v2
VK_EXT_calibrated_timestamps v2
VK_EXT_debug_marker v4
VK_EXT_debug_report v10
VK_EXT_debug_utils v2
VK_EXT_depth_clip_control v1
VK_EXT_descriptor_indexing v2
VK_EXT_extended_dynamic_state v1
VK_EXT_extended_dynamic_state2 v1
VK_EXT_extended_dynamic_state3 v2
VK_EXT_external_memory_host v1
VK_EXT_external_memory_metal v1
VK_EXT_fragment_shader_interlock v1
VK_EXT_global_priority v2
VK_EXT_global_priority_query v1
VK_EXT_hdr_metadata v3
VK_EXT_headless_surface v1
VK_EXT_host_image_copy v1
VK_EXT_host_query_reset v1
VK_EXT_image_2d_view_of_3d v1
VK_EXT_image_robustness v1
VK_EXT_index_type_uint8 v1
VK_EXT_inline_uniform_block v1
VK_EXT_layer_settings v2
VK_EXT_legacy_dithering v2
VK_EXT_line_rasterization v1
VK_EXT_load_store_op_none v1
VK_EXT_memory_budget v1
VK_EXT_metal_objects v2
VK_EXT_metal_surface v1
VK_EXT_non_seamless_cube_map v1
VK_EXT_pipeline_creation_cache_control v3
VK_EXT_pipeline_creation_feedback v1
VK_EXT_pipeline_robustness v1
VK_EXT_post_depth_coverage v1
VK_EXT_primitive_topology_list_restart v1
VK_EXT_private_data v1
VK_EXT_provoking_vertex v1
VK_EXT_robustness2 v1
VK_EXT_sample_locations v1
VK_EXT_sampler_filter_minmax v2
VK_EXT_scalar_block_layout v1
VK_EXT_separate_stencil_usage v1
VK_EXT_shader_atomic_float v1
VK_EXT_shader_demote_to_helper_invocation v1
VK_EXT_shader_stencil_export v1
VK_EXT_shader_subgroup_ballot v1
VK_EXT_shader_subgroup_vote v1
VK_EXT_shader_viewport_index_layer v1
VK_EXT_subgroup_size_control v2
VK_EXT_surface_maintenance1 v1
VK_EXT_swapchain_colorspace v5
VK_EXT_swapchain_maintenance1 v1
VK_EXT_texel_buffer_alignment v1
VK_EXT_texture_compression_astc_hdr v1
VK_EXT_tooling_info v1
VK_EXT_vertex_attribute_divisor v3
VK_AMD_gpu_shader_half_float v2
VK_AMD_negative_viewport_height v1
VK_AMD_shader_image_load_store_lod v1
VK_AMD_shader_trinary_minmax v1
VK_GOOGLE_display_timing v1
VK_IMG_format_pvrtc v1
VK_INTEL_shader_integer_functions2 v1
VK_MVK_macos_surface v3
VK_MVK_moltenvk v37
VK_NV_fragment_shader_barycentric v1
[mvk-info] GPU device:
model: Apple M4
type: Integrated
vendorID: 0x106b
deviceID: 0x1b020209
pipelineCacheUUID: DB660224-1B02-0209-0000-000100000000
GPU memory available: 12124 MB
GPU memory used: 0 MB
Metal Shading Language 4.0
supports the following GPU Features:
GPU Family Metal 4
GPU Family Apple 9
GPU Family Mac 1
GPU Family Mac 2
Read-Write Texture Tier 2
[mvk-info] Created VkInstance for Vulkan version 1.0.357, as requested by app, with the following 3 Vulkan extensions enabled:
VK_KHR_external_fence_capabilities v1
VK_KHR_external_semaphore_capabilities v1
VK_KHR_get_physical_device_properties2 v2
pid 14055 != 14054, skipping destruction (fork without exec?)
pid 14054 != 14055, skipping dealloc of client_port = 12047, server_port = 15631
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Game name
Assassin's Creed Unity
Steam AppID
289650
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.51 (68)
Mac chip
M4
Memory (RAM)
16 GB
macOS version
macOS 27.2
Mac model
Mac16,12
Notes
One tap in the Bridgeplay app. Session 28 min, exit status 143 after 28 min, stopped from Steam
Setup at report time
{"schema":1,"appid":"289650","name":"Assassin's Creed Unity","status":"platinum","chip":"M4","memory":"16 GB","macos":"macOS 27.2","version":"0.7.51 (68)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac16,12","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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