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Thea 2: The Shattering (606230) · Playable · M5 Pro
#805
=== game exited status=143, killing wine prefix ===
=== game exited status=0, killing wine prefix === (2 times)
bridgeplay-run.log (redacted)
=== bridgeplay run Sat Oct 24 08:33:31 CEST 2026 ===
verb=waitforexitandrun
app_id=606230 (STEAM_COMPAT_APP_ID=606230)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== first launch, notice shown ===
=== building the prefix template for crossover-winecx-11.17-x86_64-unix ===
=== pointed crossover at steamuser ===
=== aborted during prefix seed (exit 143) before launch ===
=== bridgeplay run Sat Oct 24 08:34:46 CEST 2026 ===
verb=waitforexitandrun
app_id=606230 (STEAM_COMPAT_APP_ID=606230)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== building the prefix template for crossover-winecx-11.17-x86_64-unix ===
=== pointed crossover at steamuser ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== installed legacycompat/GameOverlayRenderer64.dll ===
=== installed legacycompat/iscriptevaluator.exe ===
=== installed legacycompat/Steam.dll ===
=== installed legacycompat/steamclient.dll ===
=== installed legacycompat/steamclient64.dll ===
=== installed legacycompat/SteamService.exe ===
=== linked legacy Steam.dll at ~/Library/Application Support/Steam/steamapps/common/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/606230/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe -ConnectToSteam ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: unknown after 16s ===
=== exit summary: exit status 143 after 16s, stopped from Steam ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 24 08:36:39 CEST 2026 ===
verb=waitforexitandrun
app_id=606230 (STEAM_COMPAT_APP_ID=606230)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/606230/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe -ConnectToSteam ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 285s ===
=== exit summary: exit status 0 after 4 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 24 08:42:02 CEST 2026 ===
verb=waitforexitandrun
app_id=606230 (STEAM_COMPAT_APP_ID=606230)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: MTL_HUD_ENABLED kept from the launch options, the global conf value is not applied
gamefix: NOTPROTON_RETINA kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/606230/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe -ConnectToSteam ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 25333s ===
=== exit summary: exit status 0 after 422 min, the game quit normally ===
=== wine prefix killed, session ending ===
[… 44300 characters cut …]
=== installed legacycompat/SteamService.exe ===
=== linked legacy Steam.dll at ~/Library/Application Support/Steam/steamapps/common/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/606230/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/606230/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe -ConnectToSteam
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe -ConnectToSteam ===
fetched client icon 9a6316870248965e9e39a317cace8ddea214bcb6
icon built from ~/Library/Application Support/bridgeplay/launchers/606230/clienticon-9a6316870248965e9e39a317cace8ddea214bcb6.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.606230
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: unknown after 16s ===
=== exit summary: exit status 143 after 16s, stopped from Steam ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 24 08:36:39 CEST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe]
[-ConnectToSteam]
cwd=~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/606230
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering
STEAM_COMPAT_APP_ID=606230
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
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SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=606230
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/606230
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/606230
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=606230
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=606230
SteamGenericControllers=0x2dc8/0x3019,0x2dc8/0x9000,0x2dc8/0x3810,0x2dc8/0x5006,0x2dc8/0x0651,0x05ac/0x0004,0x2dc8/0x9015,0x2dc8/0x2865,0x1235/0xab12,0x2002/0x9000,0x3820/0x0009,0x2810/0x0009,0x2dc8/0x9012,0x2dc8/0x6002,0x2dc8/0x6102,0x2dc8/0x301b,0x2dc8/0x3011,0x2dc8/0x3013,0x2dc8/0x9018,0x2dc8/0x3230,0x05a0/0x3232,0x05a0/0x3232,0x0b05/0x7905,0x0b05/0x7906,0x1949/0x0419,0x0171/0x0419,0x24c6/0x891a,0x24c6/0x891b,0x0583/0xb031,0x0926/0x8888,0x05ac/0x061a,0x0000/0x0000,0x18d1/0x9400,0x0e8f/0x3013,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc218,0x046d/0xc219,0x14d8/0xcfce,0x24c6/0x892a,0x24c6/0x892b,0x0738/0x3384,0x0925/0x03e8,0x0079/0x1800,0x3285/0x0689,0x0810/0xe501,0x0955/0x7214,0x124b/0x4d01,0x0079/0x1844,0x1209/0x2f07,0x0e8f/0x0003,0x1532/0x0402,0x1532/0x0705,0x1532/0x0900,0x0079/0x0011,0x0079/0x0011,0x1235/0xab21,0x7545/0x1122,0x04b4/0x010a,0x1781/0x057e,0x0000/0x0000,0x0111/0x1420,0x0111/0x1420,0x1038/0x1420,0x0111/0x1417,0x0111/0x1417,0x044f/0xb300,0x12bd/0xd015,0x12bd/0xd015,0x0000/0x0000,0x0000/0x0000,0x2717/0x3144,0x16c0/0x05e1,0x3507/0x0004,0x0583/0x2060,0x0583/0x2060,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0002,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0004,0x358a/0x0103,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0003,
SteamOverlayGameId=606230
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=606230 (STEAM_COMPAT_APP_ID=606230)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=1
msync: bootstrapped mach port on wine-a69888-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/606230/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/606230/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe -ConnectToSteam
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe -ConnectToSteam ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/606230/clienticon-9a6316870248965e9e39a317cace8ddea214bcb6.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.606230
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 285s ===
=== exit summary: exit status 0 after 4 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 24 08:42:02 CEST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe]
[-ConnectToSteam]
cwd=~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/606230
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering
STEAM_COMPAT_APP_ID=606230
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
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SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=606230
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/606230
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/606230
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=606230
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=606230
SteamGenericControllers=0x2dc8/0x3019,0x2dc8/0x9000,0x2dc8/0x3810,0x2dc8/0x5006,0x2dc8/0x0651,0x05ac/0x0004,0x2dc8/0x9015,0x2dc8/0x2865,0x1235/0xab12,0x2002/0x9000,0x3820/0x0009,0x2810/0x0009,0x2dc8/0x9012,0x2dc8/0x6002,0x2dc8/0x6102,0x2dc8/0x301b,0x2dc8/0x3011,0x2dc8/0x3013,0x2dc8/0x9018,0x2dc8/0x3230,0x05a0/0x3232,0x05a0/0x3232,0x0b05/0x7905,0x0b05/0x7906,0x1949/0x0419,0x0171/0x0419,0x24c6/0x891a,0x24c6/0x891b,0x0583/0xb031,0x0926/0x8888,0x05ac/0x061a,0x0000/0x0000,0x18d1/0x9400,0x0e8f/0x3013,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc218,0x046d/0xc219,0x14d8/0xcfce,0x24c6/0x892a,0x24c6/0x892b,0x0738/0x3384,0x0925/0x03e8,0x0079/0x1800,0x3285/0x0689,0x0810/0xe501,0x0955/0x7214,0x124b/0x4d01,0x0079/0x1844,0x1209/0x2f07,0x0e8f/0x0003,0x1532/0x0402,0x1532/0x0705,0x1532/0x0900,0x0079/0x0011,0x0079/0x0011,0x1235/0xab21,0x7545/0x1122,0x04b4/0x010a,0x1781/0x057e,0x0000/0x0000,0x0111/0x1420,0x0111/0x1420,0x1038/0x1420,0x0111/0x1417,0x0111/0x1417,0x044f/0xb300,0x12bd/0xd015,0x12bd/0xd015,0x0000/0x0000,0x0000/0x0000,0x2717/0x3144,0x16c0/0x05e1,0x3507/0x0004,0x0583/0x2060,0x0583/0x2060,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0002,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0004,0x358a/0x0103,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0003,
SteamOverlayGameId=606230
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=606230 (STEAM_COMPAT_APP_ID=606230)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: MTL_HUD_ENABLED kept from the launch options, the global conf value is not applied
gamefix: NOTPROTON_RETINA kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-a69888-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
video: LogPixels=96
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/606230/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/606230/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe -ConnectToSteam
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Thea 2 The Shattering/Thea2.exe -ConnectToSteam ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/606230/clienticon-9a6316870248965e9e39a317cace8ddea214bcb6.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.606230
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 25333s ===
=== exit summary: exit status 0 after 422 min, the game quit normally ===
=== wine prefix killed, session ending ===
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Game name
Thea 2: The Shattering
Steam AppID
606230
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.50 (67)
Mac chip
M5 Pro
Memory (RAM)
48 GB
macOS version
macOS 26.7.1
Mac model
Mac17,9
Notes
One tap in the Bridgeplay app. Session 422 min, exit status 0 after 422 min, the game quit normally
Setup at report time
{"schema":1,"appid":"606230","name":"Thea 2: The Shattering","status":"platinum","chip":"M5 Pro","memory":"48 GB","macos":"macOS 26.7.1","version":"0.7.50 (67)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac17,9","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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