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Atomic Heart Demo (2407990) · Playable · M1 Pro
#875
=== bridgeplay run Sat Oct 24 10:18:29 CEST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_2407990.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2407990
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Atomic Heart
STEAM_COMPAT_APP_ID=2407990
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=2407990
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2407990
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Atomic Heart
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/2407990
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=2407990 (STEAM_COMPAT_APP_ID=2407990)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix was last run by build other (another version of CrossOver), Wine updates it for winecx-11.17 ===
=== prefix ntdll is aa64 and this compatibility tool wants 8664, rebuild the prefix in Bridgeplay ===
=== aborted during prefix arch check (exit 1) before launch ===
=== bridgeplay run Sat Oct 24 10:18:38 CEST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Atomic Heart/AtomicHeart.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Atomic Heart
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2407990
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Atomic Heart
STEAM_COMPAT_APP_ID=2407990
-- steam env passed through --
SDL_ENABLE_STEAM_SCREEN_KEYBOARD=1
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=2407990
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2407990
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Atomic Heart
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/2407990
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=2407990
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=2407990
SteamGamepadUI=1
SteamNoOverlayUI=1
SteamOverlayGameId=2407990
SteamTenfoot=1
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=2407990 (STEAM_COMPAT_APP_ID=2407990)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix was last run by build other (another version of CrossOver), Wine updates it for winecx-11.17 ===
=== prefix ntdll is aa64 and this compatibility tool wants 8664, rebuild the prefix in Bridgeplay ===
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
video: RetinaMode=0
=== mapped drive S: to ~/Library/Application Support/Steam ===
msync: bootstrapped mach port on wine-15a183d2-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== linked legacy Steam.dll at ~/Library/Application Support/Steam/steamapps/common/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2407990/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/2407990/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Atomic Heart/AtomicHeart.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Atomic Heart/AtomicHeart.exe ===
fetched client icon 0f79844e606b382b5b7ebf0009f9db9d44df9094
icon built from ~/Library/Application Support/bridgeplay/launchers/2407990/clienticon-0f79844e606b382b5b7ebf0009f9db9d44df9094.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.2407990
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 3188s ===
=== exit summary: exit status 0 after 53 min, the game quit normally ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 14407 characters cut …]
SteamInternal_SetMinidumpSteamID: Caching Steam ID: <steamid> [API loaded no]
overlay_shim ensure_mtl4_queue_hooks: AGXG13XFamilyCommandQueue_mtlnext hooks=1
overlay_shim hook_set_colorspace: layer=WineMetalLayer colorspace=kCGColorSpaceSRGB
overlay_shim hook_set_pixel_format: layer=WineMetalLayer format=90 (RGB10A2Unorm) overlay_pipeline=missing
overlay_shim hook_signal_drawable: queue=created event=created
overlay_shim ensure_drawable_hooks: CAMetalDrawable hooks=2
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fe846949400 format RGBA16Float
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fe8448ed800 format BGR10A2Unorm
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fe8460e8e00 format BGRA8Unorm
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fe8330b6200 format BGRA8Unorm_sRGB
overlay_shim present_composited: Metal 4 frame presented through a Metal 3 buffer waiting on the frame event, overlay composites in order
(wine:8405): GStreamer-Video-CRITICAL **: 10:24:02.447: gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
0214:err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111 for dll L"C:\\windows\\system32\\msvdsp.dll"
0214:err:ole:com_get_class_object no class object {01f36ce2-0907-4d8b-979d-f151be91c883} could be created for context 0x1
0214:err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111 for dll L"C:\\windows\\system32\\msvdsp.dll"
0214:err:ole:com_get_class_object no class object {798059f0-89ca-4160-b325-aeb48efe4f9a} could be created for context 0x1
0:02:47.091224959 8405 0x600003b786c0 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse1> Need codec_data for raw AAC
0:02:47.091939584 8405 0x600003b786c0 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse1> Need codec_data for raw AAC
AGX: exceeded compiled variants footprint limit
0:08:43.579815875 8405 0x6000001aeb80 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse3> Need codec_data for raw AAC
0:08:43.580219584 8405 0x6000001aeb80 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse3> Need codec_data for raw AAC
0:09:16.695031750 8405 0x600003cd7f80 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse5> Need codec_data for raw AAC
0:09:16.695278917 8405 0x600003cd7f80 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse5> Need codec_data for raw AAC
0:14:33.273023542 8405 0x600000106500 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse7> Need codec_data for raw AAC
0:14:33.273186292 8405 0x600000106500 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse7> Need codec_data for raw AAC
0:15:53.723580459 8405 0x60000010cf00 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse9> Need codec_data for raw AAC
0:15:53.723891459 8405 0x60000010cf00 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse9> Need codec_data for raw AAC
0:16:22.518723334 8405 0x60000010e2c0 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse11> Need codec_data for raw AAC
0:16:22.519964584 8405 0x60000010e2c0 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse11> Need codec_data for raw AAC
0:17:34.076277459 8405 0x60000010b600 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse13> Need codec_data for raw AAC
0:17:34.076549500 8405 0x60000010b600 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse13> Need codec_data for raw AAC
0:17:40.298215292 8405 0x60000010a800 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse15> Need codec_data for raw AAC
0:17:40.298282084 8405 0x60000010a800 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse15> Need codec_data for raw AAC
0:17:49.408421500 8405 0x600000115c00 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse17> Need codec_data for raw AAC
0:17:49.414524667 8405 0x600000115c00 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse17> Need codec_data for raw AAC
0:17:51.586916000 8405 0x6000001f84c0 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse19> Need codec_data for raw AAC
0:17:51.587004750 8405 0x6000001f84c0 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse19> Need codec_data for raw AAC
0:17:52.189267375 8405 0x600000108780 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse21> Need codec_data for raw AAC
0:17:52.189343792 8405 0x600000108780 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse21> Need codec_data for raw AAC
0:18:33.319345750 8405 0x60000011c500 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse23> Need codec_data for raw AAC
0:18:33.319749959 8405 0x60000011c500 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse23> Need codec_data for raw AAC
0:18:33.379400750 8405 0x600000139b80 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse25> Need codec_data for raw AAC
0:18:33.379463667 8405 0x600000139b80 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse25> Need codec_data for raw AAC
0:23:17.257830167 8405 0x6000039a1780 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse27> Need codec_data for raw AAC
0:23:17.259048625 8405 0x6000039a1780 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse27> Need codec_data for raw AAC
0:24:14.038414250 8405 0x600000122200 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse29> Need codec_data for raw AAC
0:24:14.038506584 8405 0x600000122200 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse29> Need codec_data for raw AAC
0:25:29.498109792 8405 0x60000011ae80 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse31> Need codec_data for raw AAC
0:25:29.498500375 8405 0x60000011ae80 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse31> Need codec_data for raw AAC
0:27:02.414627917 8405 0x60000017c740 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse33> Need codec_data for raw AAC
0:27:02.414946667 8405 0x60000017c740 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse33> Need codec_data for raw AAC
0:27:17.912401167 8405 0x60000014d280 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse35> Need codec_data for raw AAC
0:27:17.912471084 8405 0x60000014d280 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse35> Need codec_data for raw AAC
0:29:27.283805792 8405 0x60000017b9c0 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse37> Need codec_data for raw AAC
0:29:27.284265584 8405 0x60000017b9c0 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse37> Need codec_data for raw AAC
0:29:55.238863917 8405 0x60000015ca40 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse39> Need codec_data for raw AAC
0:29:55.239220167 8405 0x60000015ca40 ERROR aacparse gstaacparse.c:358:gst_aac_parse_sink_setcaps:<aacparse39> Need codec_data for raw AAC
pid 8358 != 8357, skipping destruction (fork without exec?)
pid 8357 != 8358, skipping dealloc of client_port = 12303, server_port = 12555
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Game name
Atomic Heart Demo
Steam AppID
2407990
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.51 (68)
Mac chip
M1 Pro
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
MacBookPro18,3
Notes
One tap in the Bridgeplay app. Session 55 min, exit status 0 after 53 min, the game quit normally
Setup at report time
{"schema":1,"appid":"2407990","name":"Atomic Heart Demo","status":"platinum","chip":"M1 Pro","memory":"16 GB","macos":"macOS 27.0.1","version":"0.7.51 (68)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"MacBookPro18,3","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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