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Sent from the Bridgeplay app by a player. Not checked by the maintainers.
Game name
The Last Campfire
Steam AppID
990630
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.51 (68)
Mac chip
M2
Memory (RAM)
16 GB
macOS version
macOS 26.5
Mac model
Mac14,2
Notes
One tap in the Bridgeplay app. Session 7 min, exit status 0 after 7 min, the game quit normally
Setup at report time
power: battery
thermal: nominal
displays: 1: built-in 3420x2224 60 Hz
lowPower: off
gpuCores: 8
retina: off
{"schema":1,"appid":"990630","name":"The Last Campfire","status":"platinum","chip":"M2","memory":"16 GB","macos":"macOS 26.5","version":"0.7.51 (68)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac14,2","source":"tap"}
Error lines from the whole log (redacted)
=== game exited status=0, killing wine prefix ===
bridgeplay-run.log (redacted)
=== bridgeplay run Sun Oct 25 02:02:27 WIB 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/The Last Campfire/The Last Campfire.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/The Last Campfire
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990630
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Last Campfire
STEAM_COMPAT_APP_ID=990630
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=990630
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990630
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Last Campfire
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/990630
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=990630
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=990630
SteamOverlayGameId=990630
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=990630 (STEAM_COMPAT_APP_ID=990630)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
video: RetinaMode=0
=== mapped drive S: to ~/Library/Application Support/Steam ===
msync: bootstrapped mach port on wine-e8512f-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990630/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990630/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/The Last Campfire/The Last Campfire.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/The Last Campfire/The Last Campfire.exe ===
fetched client icon c9423f9b219378b7e2005856d6544f18d27b78f7
icon built from ~/Library/Application Support/bridgeplay/launchers/990630/clienticon-c9423f9b219378b7e2005856d6544f18d27b78f7.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.990630
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 444s ===
=== exit summary: exit status 0 after 7 min, the game quit normally ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 26027 characters cut …]
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
START for shadervarients for scene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
no varients found for room INTRO_OVERHEAD_EMBERS
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
This message is (relatively) harmless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
START for shadervarients for scene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Found ShaderVariants: 70/119 in WAKEUPROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
END for shadervarients for scene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
Back Button Pressed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 59.158500 ms
Unloading 4835 unused Assets to reduce memory usage. Loaded Objects now: 21379.
Total: 171.770600 ms (FindLiveObjects: 1.148600 ms CreateObjectMapping: 0.426700 ms MarkObjects: 162.119300 ms DeleteObjects: 8.072500 ms)
UNSUPPORTED (log once): POSSIBLE ISSUE: unit 2 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
Setting up 2 worker threads for Enlighten.
Thread -> id: 27c -> priority: 1
Thread -> id: 280 -> priority: 1
Bridgeplay Game Host: game executable stays inside game app (UnityCrashHandler64)
overlay_shim image_added: overlay text 0x2086bc000-0x2086e3000
overlay_shim_load: pid=94485 exe=wine layer_hooks=3 overlay=present
pid 93348 != 93347, skipping destruction (fork without exec?)
pid 93347 != 93348, skipping dealloc of client_port = 11539, server_port = 11783
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Game name
The Last Campfire
Steam AppID
990630
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.51 (68)
Mac chip
M2
Memory (RAM)
16 GB
macOS version
macOS 26.5
Mac model
Mac14,2
Notes
One tap in the Bridgeplay app. Session 7 min, exit status 0 after 7 min, the game quit normally
Setup at report time
{"schema":1,"appid":"990630","name":"The Last Campfire","status":"platinum","chip":"M2","memory":"16 GB","macos":"macOS 26.5","version":"0.7.51 (68)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac14,2","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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