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Your Only Move Is HUSTLE (2212330) · Playable · M1
#904
Sent from the Bridgeplay app by a player. Not checked by the maintainers.
Game name
Your Only Move Is HUSTLE
Steam AppID
2212330
Status
silver (playable with minor issues)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.48 (65)
Mac chip
M1
Memory (RAM)
8 GB
macOS version
macOS 26.5.1
Mac model
MacBookAir10,1
Notes
Shared automatically by the Bridgeplay app. Session 100 min, exit status 0 after 100 min, the game quit normally. A newer Bridgeplay was out: 0.7.51 (68). Status in
Setup at report time
lowPower: off
thermal: nominal
retina: off
gpuCores: 7
power: battery
displays: 1: built-in 2880x1800 60 Hz
{"schema":1,"appid":"2212330","name":"Your Only Move Is HUSTLE","status":"silver","chip":"M1","memory":"8 GB","macos":"macOS 26.5.1","version":"0.7.48 (65)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"MacBookAir10,1","source":"auto"}
Error lines from the whole log (redacted)
=== game exited status=0, killing wine prefix ===
mod info Exception [] (8 times)
bridgeplay-run.log (redacted)
=== bridgeplay run Sat Oct 24 14:47:25 EDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/YourOnlyMoveIsHUSTLE/YourOnlyMoveIsHUSTLE.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/YourOnlyMoveIsHUSTLE
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2212330
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/YourOnlyMoveIsHUSTLE
STEAM_COMPAT_APP_ID=2212330
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=2212330
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2212330
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/YourOnlyMoveIsHUSTLE
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/2212330
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=2212330
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=2212330
SteamOverlayGameId=2212330
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=2212330 (STEAM_COMPAT_APP_ID=2212330)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== prefix predates the steamuser layout, rebuild it for cloud saves ===
video: RetinaMode=0
msync: bootstrapped mach port on wine-1d2bf929-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2212330/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/2212330/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/YourOnlyMoveIsHUSTLE/YourOnlyMoveIsHUSTLE.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/YourOnlyMoveIsHUSTLE/YourOnlyMoveIsHUSTLE.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/2212330/clienticon-77b0dddc85e6cdadc1b20617bf6b1a644fdeb27d.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.2212330
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 6019s ===
=== exit summary: exit status 0 after 100 min, the game quit normally ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 350616 characters cut …]
at: (core\io\resource_loader.cpp:271)
ERROR: res://cl_port/visuals/error.tres:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://char_loader/error_font.tres
at: ResourceInteractiveLoaderText::poll (scene\resources\resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://cl_port/visuals/error.tres'.
at: (core\io\resource_loader.cpp:206)
ERROR: Failed loading resource: res://cl_port/visuals/error.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:271)
ERROR: res://char_loader/error_font.tres:1 - Parse Error:
at: ResourceInteractiveLoaderText::open (scene\resources\resource_format_text.cpp:804)
ERROR: Failed loading resource: res://char_loader/error_font.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:271)
ERROR: res://cl_port/visuals/error.tres:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://char_loader/error_font.tres
at: ResourceInteractiveLoaderText::poll (scene\resources\resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://cl_port/visuals/error.tres'.
at: (core\io\resource_loader.cpp:206)
ERROR: Failed loading resource: res://cl_port/visuals/error.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:271)
ERROR: res://char_loader/error_font.tres:1 - Parse Error:
at: ResourceInteractiveLoaderText::open (scene\resources\resource_format_text.cpp:804)
ERROR: Failed loading resource: res://char_loader/error_font.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:271)
ERROR: res://cl_port/visuals/error.tres:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://char_loader/error_font.tres
at: ResourceInteractiveLoaderText::poll (scene\resources\resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://cl_port/visuals/error.tres'.
at: (core\io\resource_loader.cpp:206)
ERROR: Failed loading resource: res://cl_port/visuals/error.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:271)
ERROR: res://char_loader/error_font.tres:1 - Parse Error:
at: ResourceInteractiveLoaderText::open (scene\resources\resource_format_text.cpp:804)
ERROR: Failed loading resource: res://char_loader/error_font.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:271)
ERROR: res://cl_port/visuals/error.tres:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://char_loader/error_font.tres
at: ResourceInteractiveLoaderText::poll (scene\resources\resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://cl_port/visuals/error.tres'.
at: (core\io\resource_loader.cpp:206)
ERROR: Failed loading resource: res://cl_port/visuals/error.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:271)
ERROR: res://char_loader/error_font.tres:1 - Parse Error:
at: ResourceInteractiveLoaderText::open (scene\resources\resource_format_text.cpp:804)
ERROR: Failed loading resource: res://char_loader/error_font.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:271)
ERROR: res://cl_port/visuals/error.tres:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://char_loader/error_font.tres
at: ResourceInteractiveLoaderText::poll (scene\resources\resource_format_text.cpp:412)
ERROR: Failed to load resource 'res://cl_port/visuals/error.tres'.
at: (core\io\resource_loader.cpp:206)
ERROR: Failed loading resource: res://cl_port/visuals/error.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:271)
ERROR: Parameter "p_child" is null.
at: Node::add_child (scene\main\node.cpp:1280)
ERROR: Parameter "p_child" is null.
at: Node::move_child (scene\main\node.cpp:397)
ERROR: Parameter "p_child" is null.
at: Node::add_child (scene\main\node.cpp:1280)
ERROR: Parameter "p_child" is null.
at: Node::move_child (scene\main\node.cpp:397)
ERROR: Parameter "p_child" is null.
at: Node::add_child (scene\main\node.cpp:1280)
ERROR: Parameter "p_child" is null.
at: Node::move_child (scene\main\node.cpp:397)
ERROR: Parameter "p_child" is null.
at: Node::add_child (scene\main\node.cpp:1280)
ERROR: Parameter "p_child" is null.
at: Node::move_child (scene\main\node.cpp:397)
ERROR: Reference to a Thread object was lost while the thread is still running...
at: (core\bind\core_bind.cpp:2802)
ERROR: Condition "_first != nullptr" is true.
at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2070)
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\resource.cpp:417)
ERROR: There are still MemoryPool allocs in use at exit!
at: (core\pool_vector.cpp:63)
-db338aae023448b155c51adec118e1c4.stex, res://.import/distraught16.png-9fcfe4d66e89f424d54626c8ff24336a.stex, res://.import/distraught17.png-d946cc22606189182f18e4ece3691b1f.stex, res://.import/distraught18.png-2d606be7ebbfd629f8a5bb19c33f90f5.stex, res://.import/distraught19.png-fdf38193e4123bb012fa475c7b73c31b.stex, res://.import/distraught2.png-33bbaec266fa951c185e3d682c13bafb.stex, res://.import/distraught3.png-2015526816d92894131ff8f10c0caa43.stex, res://.import/distraught4.png-1310b2e2cfb86e98b1d60d498f8c6b71.stex, res://.import/distraught5.png-f8e6cedf6f8058c9cbe14d3748b6abd5.stex, res://.import/distraught6.png-8669243a949403e131f344901d600718.stex, res://.import/distraught7.png-61d2b79b86c7bb544d39df0b98b0bdcf.stex, res://.import/distraught8.png-ea39932d34de0cb02f11b9280095d87a.stex, res://.import/distraught9.png-e00ebd11f0933f9691af4ddaa3e6b00e.stex, res://.import/dropplate1.png-a528e45f654e8c5b5cdeb93d2856334a.stex, res://.import/dropplate2.png-4a2222c3477eaf61d597e038cc5dad6e.stex, res://.import/dropplate3.png-261bec9afb8f637486d85d34e5f2e280.stex, res://.import/dropplate4.png-08154c2e8c437c7d1d6ea4b7b98a376c.stex, res://.import/dropplate5.png-fafa4a9170cec8825c8773691e84edbe.stex, res://.import/dropplate6.png-7cb57d062f75c9bd8121a95315867554.stex, res://.import/dropplate7.png-5f356687f957158212fd4ba175a107e4.stex, res://.import/dropplate8.png-d4917c167093cfdc9a3212ddd457bc64.stex, res://.import/EndSegmentCharge1.png-cefc8f15fe181d97687fbcbe5123b6e9.stex, res://.import/EndSegmentCharge2.png-e2b42f1def32d9142d4ea87a0ce5f212.stex, res://.import/EndSegmentCharge3.png-c6988343c5260006f818becd6cefd220.stex, res://.impomod info Blood god [char_loader]
mod info TheKnight [char_loader]
mod info Maki [char_loader]
mod info Ronald [char_loader]
mod info Toji [char_loader]
mod info your_mods_internal_name_here [char_loader]
mod info Yharim [char_loader]
mod info Yuta [char_loader]
mod info Zenitsu [char_loader]
mod info Flowery [char_loader]
mod info Numbskull [char_loader]
mod info Heion [char_loader]
mod info Businessman [char_loader]
mod info Divine General [char_loader]
mod info Royalty [char_loader]
mod info Glutton [char_loader]
mod info Uzi [char_loader]
mod info Madeline [char_loader]
mod info Exception []
pid 375 != 372, skipping destruction (fork without exec?)
pid 372 != 375, skipping dealloc of client_port = 15623, server_port = 11271
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Game name
Your Only Move Is HUSTLE
Steam AppID
2212330
Status
silver (playable with minor issues)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.48 (65)
Mac chip
M1
Memory (RAM)
8 GB
macOS version
macOS 26.5.1
Mac model
MacBookAir10,1
Notes
Shared automatically by the Bridgeplay app. Session 100 min, exit status 0 after 100 min, the game quit normally. A newer Bridgeplay was out: 0.7.51 (68). Status in
Setup at report time
{"schema":1,"appid":"2212330","name":"Your Only Move Is HUSTLE","status":"silver","chip":"M1","memory":"8 GB","macos":"macOS 26.5.1","version":"0.7.48 (65)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"MacBookAir10,1","source":"auto"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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