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wine: could not load kernel32.dll, status c0000135
=== game exited status=0, killing wine prefix === (2 times)
Bridgeplay Game Host: game executable stays inside game app (crashpad_handler)
bridgeplay-run.log (redacted)
=== bridgeplay run Thu Oct 22 17:42:33 EDT 2026 ===
verb=run
app_id=1962700 (STEAM_COMPAT_APP_ID=1962700)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== building the prefix template for crossover-winecx-11.17-x86_64-unix ===
=== pointed crossover at steamuser ===
=== wineboot produced no template, this game gets its own prefix ===
=== pointed crossover at steamuser ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== installed legacycompat/GameOverlayRenderer64.dll ===
=== installed legacycompat/iscriptevaluator.exe ===
=== installed legacycompat/Steam.dll ===
=== installed legacycompat/steamclient.dll ===
=== installed legacycompat/steamclient64.dll ===
=== installed legacycompat/SteamService.exe ===
=== linked legacy Steam.dll at ~/Library/Application Support/Steam/steamapps/common/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 17:49:25 EDT 2026 ===
verb=run
app_id=1962700 (STEAM_COMPAT_APP_ID=1962700)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 17:50:04 EDT 2026 ===
verb=waitforexitandrun
app_id=1962700 (STEAM_COMPAT_APP_ID=1962700)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== first launch, notice shown ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Subnautica2/Subnautica2.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 1213s ===
=== exit summary: exit status 0 after 20 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 21:25:44 EDT 2026 ===
verb=run
app_id=1962700 (STEAM_COMPAT_APP_ID=1962700)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 21:25:49 EDT 2026 ===
verb=waitforexitandrun
app_id=1962700 (STEAM_COMPAT_APP_ID=1962700)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Subnautica2/Subnautica2.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 1425s ===
=== exit summary: exit status 0 after 23 min, the game quit normally ===
=== wine prefix killed, session ending ===
[… 16820 characters cut …]
002c:err:setupapi:SetupDiInstallDevice Failed to start service L"winebth" for device L"ROOT\\WINE\\WINEBTH", error 1359.
002c:err:setupapi:SetupDiInstallDevice Failed to control service L"winebth" for device L"ROOT\\WINE\\WINEBTH", error 1062.
002c:err:setupapi:do_file_copyW Unsupported style(s) 0x10
0168:err:setupapi:do_file_copyW Unsupported style(s) 0x10
0168:err:setupapi:do_file_copyW Unsupported style(s) 0x10
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== installed legacycompat/GameOverlayRenderer64.dll ===
=== installed legacycompat/iscriptevaluator.exe ===
=== installed legacycompat/Steam.dll ===
=== installed legacycompat/steamclient.dll ===
=== installed legacycompat/steamclient64.dll ===
=== installed legacycompat/SteamService.exe ===
=== linked legacy Steam.dll at ~/Library/Application Support/Steam/steamapps/common/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
msync: bootstrapped mach port on wine-63c1e4-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 17:49:25 EDT 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_1962700.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Subnautica2
STEAM_COMPAT_APP_ID=1962700
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1962700
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Subnautica2
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1962700
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=1962700 (STEAM_COMPAT_APP_ID=1962700)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-63c1e4-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
[mvk-info] MoltenVK version 1.4.2, supporting Vulkan version 1.4.357.
The following 154 Vulkan extensions are supported:
VK_KHR_16bit_storage v1
VK_KHR_8bit_storage v1
VK_KHR_bind_memory2 v1
VK_KHR_buffer_device_address v1
VK_KHR_calibrated_timestamps v1
VK_KHR_copy_commands2 v1
VK_KHR_create_renderpass2 v1
VK_KHR_dedicated_allocation v3
VK_KHR_deferred_host_operations v4
VK_KHR_depth_stencil_resolve v1
VK_KHR_descriptor_update_template v1
VK_KHR_device_group v4
VK_KHR_device_group_creation v1
VK_KHR_driver_properties v1
VK_KHR_dynamic_rendering v1
VK_KHR_dynamic_rendering_local_read v1
VK_KHR_external_fence v1
VK_KHR_external_fence_capabilities v1
VK_KHR_external_memory v1
VK_KHR_external_memory_capabilities v1
VK_KHR_external_semaphore v1
VK_KHR_external_semaphore_capabilities v1
VK_KHR_format_feature_flags2 v2
VK_KHR_fragment_shader_barycentric v1
VK_KHR_get_memory_requirements2 v1
VK_KHR_get_physical_device_properties2 v2
VK_KHR_get_surface_capabilities2 v1
VK_KHR_global_priority v1
VK_KHR_image_format_list v1
VK_KHR_imageless_framebuffer v1
VK_KHR_incremental_present v2
VK_KHR_index_type_uint8 v1
VK_KHR_line_rasterization v1
VK_KHR_load_store_op_none v1
VK_KHR_maintenance1 v2
VK_KHR_maintenance2 v1
VK_KHR_maintenance3 v1
VK_KHR_maintenance4 v2
VK_KHR_maintenance5 v1
VK_KHR_maintenance6 v1
VK_KHR_maintenance7 v1
VK_KHR_maintenance8 v1
VK_KHR_maintenance9 v1
VK_KHR_map_memory2 v1
VK_KHR_multiview v1
VK_KHR_portability_subset v1
VK_KHR_present_id v1
VK_KHR_present_id2 v1
VK_KHR_present_wait v1
VK_KHR_present_wait2 v1
VK_KHR_push_descriptor v2
VK_KHR_relaxed_block_layout v1
VK_KHR_robustness2 v1
VK_KHR_sampler_mirror_clamp_to_edge v3
VK_KHR_sampler_ycbcr_conversion v14
VK_KHR_separate_depth_stencil_layouts v1
VK_KHR_shader_draw_parameters v1
VK_KHR_shader_expect_assume v1
VK_KHR_shader_float_controls v4
VK_KHR_shader_float_controls2 v1
VK_KHR_shader_float16_int8 v1
VK_KHR_shader_fma v1
VK_KHR_shader_integer_dot_product v1
VK_KHR_shader_maximal_reconvergence v1
VK_KHR_shader_non_semantic_info v1
VK_KHR_shader_quad_control v1
VK_KHR_shader_relaxed_extended_instruction v1
VK_KHR_shader_subgroup_extended_types v1
VK_KHR_shader_subgroup_rotate v2
VK_KHR_shader_subgroup_uniform_control_flow v1
VK_KHR_shader_terminate_invocation v1
VK_KHR_spirv_1_4 v1
VK_KHR_storage_buffer_storage_class v1
VK_KHR_surface v25
VK_KHR_surface_maintenance1 v1
VK_KHR_surface_protected_capabilities v1
VK_KHR_swapchain v70
VK_KHR_swapchain_maintenance1 v1
VK_KHR_swapchain_mutable_format v1
VK_KHR_synchronization2 v1
VK_KHR_timeline_semaphore v2
VK_KHR_uniform_buffer_standard_layout v1
VK_KHR_variable_pointers v1
VK_KHR_vertex_attribute_divisor v1
VK_KHR_vulkan_memory_model v3
VK_KHR_zero_initialize_workgroup_memory v1
VK_EXT_4444_formats v1
VK_EXT_buffer_device_address v2
VK_EXT_calibrated_timestamps v2
VK_EXT_debug_marker v4
VK_EXT_debug_report v10
VK_EXT_debug_utils v2
VK_EXT_depth_clip_control v1
VK_EXT_descriptor_indexing v2
VK_EXT_extended_dynamic_state v1
VK_EXT_extended_dynamic_state2 v1
VK_EXT_extended_dynamic_state3 v2
VK_EXT_external_memory_host v1
VK_EXT_external_memory_metal v1
VK_EXT_fragment_shader_interlock v1
VK_EXT_global_priority v2
VK_EXT_global_priority_query v1
VK_EXT_hdr_metadata v3
VK_EXT_headless_surface v1
VK_EXT_host_image_copy v1
VK_EXT_host_query_reset v1
VK_EXT_image_2d_view_of_3d v1
VK_EXT_image_robustness v1
VK_EXT_index_type_uint8 v1
VK_EXT_inline_uniform_block v1
VK_EXT_layer_settings v2
VK_EXT_legacy_dithering v2
VK_EXT_line_rasterization v1
VK_EXT_load_store_op_none v1
VK_EXT_memory_budget v1
VK_EXT_metal_objects v2
VK_EXT_metal_surface v1
VK_EXT_non_seamless_cube_map v1
VK_EXT_pipeline_creation_cache_control v3
VK_EXT_pipeline_creation_feedback v1
VK_EXT_pipeline_robustness v1
VK_EXT_post_depth_coverage v1
VK_EXT_primitive_topology_list_restart v1
VK_EXT_private_data v1
VK_EXT_provoking_vertex v1
VK_EXT_robustness2 v1
VK_EXT_sample_locations v1
VK_EXT_sampler_filter_minmax v2
VK_EXT_scalar_block_layout v1
VK_EXT_separate_stencil_usage v1
VK_EXT_shader_atomic_float v1
VK_EXT_shader_demote_to_helper_invocation v1
VK_EXT_shader_stencil_export v1
VK_EXT_shader_subgroup_ballot v1
VK_EXT_shader_subgroup_vote v1
VK_EXT_shader_viewport_index_layer v1
VK_EXT_subgroup_size_control v2
VK_EXT_surface_maintenance1 v1
VK_EXT_swapchain_colorspace v5
VK_EXT_swapchain_maintenance1 v1
VK_EXT_texel_buffer_alignment v1
VK_EXT_texture_compression_astc_hdr v1
VK_EXT_tooling_info v1
VK_EXT_vertex_attribute_divisor v3
VK_AMD_gpu_shader_half_float v2
VK_AMD_negative_viewport_height v1
VK_AMD_shader_image_load_store_lod v1
VK_AMD_shader_trinary_minmax v1
VK_GOOGLE_display_timing v1
VK_IMG_format_pvrtc v1
VK_INTEL_shader_integer_functions2 v1
VK_MVK_macos_surface v3
VK_MVK_moltenvk v37
VK_NV_fragment_shader_barycentric v1
[mvk-info] GPU device:
model: Apple M5
type: Integrated
vendorID: 0x106b
deviceID: 0x1a06020a
pipelineCacheUUID: DB660224-1A06-020A-0000-000100000000
GPU memory available: 12124 MB
GPU memory used: 0 MB
Metal Shading Language 4.0
supports the following GPU Features:
GPU Family Metal 4
GPU Family Apple 10
GPU Family Mac 1
GPU Family Mac 2
Read-Write Texture Tier 2
[mvk-info] Created VkInstance for Vulkan version 1.0.357, as requested by app, with the following 3 Vulkan extensions enabled:
VK_KHR_external_fence_capabilities v1
VK_KHR_external_semaphore_capabilities v1
VK_KHR_get_physical_device_properties2 v2
0290:err:msi:ITERATE_Actions Execution halted, action L"WixDependencyCheck" returned 259
02bc:err:msi:ITERATE_Actions Execution halted, action L"WixDependencyCheck" returned 259
0388:err:msi:ITERATE_Actions Execution halted, action L"WixDependencyCheck" returned 259
03b4:err:msi:ITERATE_Actions Execution halted, action L"WixDependencyCheck" returned 259
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_0.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_1.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_2.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_3.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_4.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_5.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_6.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_7.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_8.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_9.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_10.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_0.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_0.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_1.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_1.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_2.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_2.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_3.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_3.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_4.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_4.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_5.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_5.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_6.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_6.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_7.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_7.dll'
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 17:50:04 EDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Subnautica2/Subnautica2.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Subnautica2
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Subnautica2
STEAM_COMPAT_APP_ID=1962700
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1962700
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Subnautica2
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1962700
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1962700
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1962700
SteamOverlayGameId=1962700
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1962700 (STEAM_COMPAT_APP_ID=1962700)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
video: RetinaMode=0
msync: bootstrapped mach port on wine-63c1e4-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Subnautica2/Subnautica2.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Subnautica2/Subnautica2.exe ===
fetched client icon 96e19817a3198f4292954435b288e797ad7693b0
icon built from ~/Library/Application Support/bridgeplay/launchers/1962700/clienticon-96e19817a3198f4292954435b288e797ad7693b0.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.1962700
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 1213s ===
=== exit summary: exit status 0 after 20 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 21:25:44 EDT 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_1962700.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Subnautica2
STEAM_COMPAT_APP_ID=1962700
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1962700
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Subnautica2
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1962700
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=1962700 (STEAM_COMPAT_APP_ID=1962700)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-63c1e4-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1962700.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 21:25:49 EDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Subnautica2/Subnautica2.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Subnautica2
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Subnautica2
STEAM_COMPAT_APP_ID=1962700
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1962700
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Subnautica2
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1962700
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1962700
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1962700
SteamOverlayGameId=1962700
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1962700 (STEAM_COMPAT_APP_ID=1962700)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-63c1e4-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1962700/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Subnautica2/Subnautica2.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Subnautica2/Subnautica2.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/1962700/clienticon-96e19817a3198f4292954435b288e797ad7693b0.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.1962700
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 1425s ===
=== exit summary: exit status 0 after 23 min, the game quit normally ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 103573 characters cut …]
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Player.UnderwaterBreathDefault] took 1.2672 ms to execute!
LogStreaming: Display: FlushAsyncLoading(17381): 1 QueuedPackages, 0 AsyncPackages
LogStreaming: Display: FlushAsyncLoading(17434): 1 QueuedPackages, 1 AsyncPackages
LogStreaming: Display: FlushAsyncLoading(17617): 1 QueuedPackages, 2 AsyncPackages
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Tools.Scanner.Online] took 1.0016 ms to execute!
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Player.UnderwaterBreathDefault] took 1.3660 ms to execute!
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Tools.Scanner.Overlay] took 1.2511 ms to execute!
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Tools.Scanner.Overlay] took 3.0841 ms to execute!
LogSN2: Display: USN2DatabankViewModel::OnStoryGoalUnlocked DA_FeatherKelp_StoryGoal
LogStoryGoals: Display: Unlocked story goal DA_FeatherKelp_StoryGoal
LogStreaming: Display: FlushAsyncLoading(17695): 1 QueuedPackages, 0 AsyncPackages
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Environment.OxygenBubbles.Pop] took 1.4953 ms to execute!
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.ResourceNode.PerfectBreak.Copper] took 6.7698 ms to execute!
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.AI.Generic.Looping] took 1.3420 ms to execute!
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Tools.Scanner.Overlay] took 1.2413 ms to execute!
LogSN2: Display: USN2DatabankViewModel::OnStoryGoalUnlocked DA_PlateCoral_StoryGoal
LogStoryGoals: Display: Unlocked story goal DA_PlateCoral_StoryGoal
LogStreaming: Display: FlushAsyncLoading(17809): 1 QueuedPackages, 0 AsyncPackages
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Player.Submerged] took 1.1975 ms to execute!
LogStreaming: Display: FlushAsyncLoading(17817): 1 QueuedPackages, 0 AsyncPackages
LogUWEAIControllerTicker: Display: UWEAIControllerTicker tick over budget: 1.59540009 (1.5)
LogStreaming: Display: FlushAsyncLoading(17925): 1 QueuedPackages, 0 AsyncPackages
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Player.Submerged] took 2.1688 ms to execute!
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Player.Submerged] took 1.3593 ms to execute!
LogStreaming: Display: FlushAsyncLoading(18138): 1 QueuedPackages, 2 AsyncPackages
LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=-330882.530 Y=427103.101 Z=-850.000] for [BP_Halfmoon_C]
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Damage.Player.Acid] took 1.0576 ms to execute!
LogStreaming: Display: FlushAsyncLoading(18152): 1 QueuedPackages, 0 AsyncPackages
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Tools.Scanner.Overlay] took 1.3731 ms to execute!
LogSN2: Display: USN2DatabankViewModel::OnStoryGoalUnlocked DA_Tools_HabitatBuilder_StoryGoal
LogStoryGoals: Display: Unlocked story goal DA_Tools_HabitatBuilder_StoryGoal
LogSN2: Display: USN2DatabankViewModel::OnStoryGoalUnlocked DA_BasePiece_Hatch_StoryGoal
LogStoryGoals: Display: Unlocked story goal DA_BasePiece_Hatch_StoryGoal
LogSN2: Display: USN2DatabankViewModel::OnStoryGoalUnlocked DA_BasePiece_Corridor_StoryGoal
LogStoryGoals: Display: Unlocked story goal DA_BasePiece_Corridor_StoryGoal
LogSN2: Display: USN2DatabankViewModel::OnStoryGoalUnlocked DA_BasePiece_Window_StoryGoal
LogStoryGoals: Display: Unlocked story goal DA_BasePiece_Window_StoryGoal
LogUWEBudgetedGameplayCues: Warning: GameplayCueTimeWarning [GameplayCue.Environment.OxygenBubbles.Pop] took 2.0340 ms to execute!
LogStreaming: Display: FlushAsyncLoading(18185): 1 QueuedPackages, 0 AsyncPackages
LogCore: Display: Setting hang detector multiplier to 1.0000s. New hang duration: 0.0000s. New present duration: 0.0000s.
LogCore: Display: Setting hang detector multiplier to 1.0000s. New hang duration: 0.0000s. New present duration: 0.0000s.
LogInventory: Error: RemoveInventory will not remove inventory 13 (BP_Character_01_C_2147478309) which has 17 items. The caller must empty the inventory before destroying the actor.
LogSaveSystem: Error: Calling store for BP_Scanner_C_2147438438 when SaveHandle is invalid or has been reset. Are you trying to Store in EndPlay?
LogUWEAnalytics: Warning: RecordPlayerEvent called without a player! Ensure a valid Pawn, PlayerState or PlayerController is passed in.
LogUObjectGlobals: Warning: Failed to find object 'InputAction None.'
LogAudio: Display: Audio Device unregistered from world 'None'.
LogShaderLibrary: Warning: Spent 25.38 ms in a blocking wait for shader preload, NumRefs: 40, FramePreloadStarted: 46346, CurrentFrame: 46346
LogShaderLibrary: Warning: Spent 25.21 ms in a blocking wait for shader preload, NumRefs: 40, FramePreloadStarted: 46346, CurrentFrame: 46346
LogShaderLibrary: Warning: Spent 30.02 ms in a blocking wait for shader preload, NumRefs: 7, FramePreloadStarted: 46346, CurrentFrame: 46346
LogShaderLibrary: Warning: Spent 18.50 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 46346, CurrentFrame: 46346
LogAudio: Display: Audio Device (ID: 1) registered with world 'L_ClientLobby'.
LogNiagara: Warning: Invalid system handle in export data interface callback, skipping
LogNiagara: Warning: Invalid system handle in export data interface callback, skipping
LogNiagara: Warning: Invalid system handle in export data interface callback, skipping
PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
PIE: Warning: Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
LogCore: Display: Setting hang detector multiplier to 1.0000s. New hang duration: 0.0000s. New present duration: 0.0000s.
LogFMOD: Warning: Failed to stop event instance
LogCore: Display: Setting hang detector multiplier to 1.0000s. New hang duration: 0.0000s. New present duration: 0.0000s.
LogInit: Display: PreExit Game.
LogSonarAPI: Warning: Attempting to create an http request without being logged in /api/v1/player/logout
LogUWECrashReporter: Warning: Currently can't disable Sentry crash reporting without restarting
LogUWECrashReporter: Display: Sentry deinitialization done
LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
LogAudio: Display: Audio Device unregistered from world 'L_ClientLobby'.
LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4
LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2
LogAudio: Display: Audio Device Manager Shutdown
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogEOSSDK: Warning: LogEOSP2P: Leave all connections due to P2P network shutdown
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 2 outstanding Http Requests:
LogHttp: Warning: verb=[POST] url=[https://gpp.krafton.io/game-telemetry/v1/subnautica2/protected/events] refs=[2] status=Processing
LogHttp: Warning: verb=[POST] url=[https://api.live.subnautica.net/api/v1/player/logout] refs=[2] status=Processing
pid 67000 != 66999, skipping destruction (fork without exec?)
pid 66999 != 67000, skipping dealloc of client_port = 15891, server_port = 15627
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Game name
Subnautica 2
Steam AppID
1962700
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.44 (61)
Mac chip
M5
Memory (RAM)
16 GB
macOS version
macOS 26.6.2
Mac model
Mac17,4
Notes
One tap in the Bridgeplay app. Session 23 min, exit status 0 after 23 min, the game quit normally. A newer Bridgeplay was out: 0.7.51 (68)
Setup at report time
{"schema":1,"appid":"1962700","name":"Subnautica 2","status":"platinum","chip":"M5","memory":"16 GB","macos":"macOS 26.6.2","version":"0.7.44 (61)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac17,4","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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