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History / AI Runtime HC Loop Map

Revisions

  • Release lane 165 stuck recovery reference

    @rayswaynl rayswaynl committed Jul 2, 2026
  • codex: refresh town ai runtime route

    @rayswaynl rayswaynl committed Jun 24, 2026
  • codex: refresh town ai despawn b741 scope

    @rayswaynl rayswaynl committed Jun 23, 2026
  • codex: refresh ai hc runtime anchors

    @rayswaynl rayswaynl committed Jun 22, 2026
  • codex: refresh patrols v2 stable scope

    @rayswaynl rayswaynl committed Jun 21, 2026
  • docs(wiki): accuracy + integrity pass across the developer wiki Integrity (reader-facing, validator-invisible): - Fix 30 broken heading anchors (Page#heading 404s; validator strips #frags) - Fix 1 broken page link; strip 2 UTF-8 BOMs - Restore the Function-And-Module-Index legacy compiled-alias table that 3 pages cite as the canonical owner (10 aliases re-verified vs master) Accuracy (~190 corrections, source-verified vs origin/master then adversarially re-verified with a docs-head-baseline + false-positive screen): - Missing vehicle-array entries: RM70/RM70_ACR (US/RU/US_Camo artillery), Mi17_medevac_CDF (RU salvage) - Loop/condition errors: town-patrol `||`->`&&` (game-over exit inversion); camp scan "~1s"->`sleep 0.1`; missing "Air" town-wake entity class - Stale claims corrected: RU PARAAMMO is live (not dead code); water-avoidance loops are capped; HC has a reseat heartbeat; HC sleep->send timing - AI-Squad templates replaced by the 2026-06-14 combined-arms rebuild - Misc value/log-string/label fixes across ~50 reference pages No gameplay source changed.

    @rayswaynl rayswaynl committed Jun 21, 2026
  • codex: route ai headless fps scope

    @rayswaynl rayswaynl committed Jun 14, 2026
  • codex: route ai headless performance scope

    @rayswaynl rayswaynl committed Jun 14, 2026
  • codex: route ai runtime hc scope

    @rayswaynl rayswaynl committed Jun 13, 2026
  • codex: route patrols v2 current master

    @rayswaynl rayswaynl committed Jun 13, 2026
  • codex: refresh town camp release parity

    @rayswaynl rayswaynl committed Jun 6, 2026
  • codex: prune low priority todo status rows

    @rayswaynl rayswaynl committed Jun 5, 2026
  • Clarify resistance patrol branch status

    @rayswaynl rayswaynl committed Jun 5, 2026
  • wiki: prune ui runtime quickrefs

    @rayswaynl rayswaynl committed Jun 5, 2026
  • wiki: harvest depth leftover mini scout wave

    @rayswaynl rayswaynl committed Jun 4, 2026
  • wiki: harvest community config ai ui scout wave

    @rayswaynl rayswaynl committed Jun 4, 2026
  • wiki: harvest config factory ui ai scout wave

    @rayswaynl rayswaynl committed Jun 4, 2026
  • wiki: harvest town respawn upstream scout wave

    @rayswaynl rayswaynl committed Jun 4, 2026
  • wiki: harvest hq respawn economy scout wave

    @rayswaynl rayswaynl committed Jun 4, 2026
  • wiki: add commander vote reassignment playbook

    @rayswaynl rayswaynl committed Jun 4, 2026
  • wiki: harvest ai commander factory ui pv runtime scouts

    @rayswaynl rayswaynl committed Jun 4, 2026
  • wiki: document commander map order proof

    @rayswaynl rayswaynl committed Jun 3, 2026
  • wiki: harvest wave p owner findings

    @rayswaynl rayswaynl committed Jun 2, 2026
  • wiki: harvest wave o sidecar findings

    @rayswaynl rayswaynl committed Jun 2, 2026
  • wiki: harvest depth agent runtime ui tooling maps

    @rayswaynl rayswaynl committed Jun 2, 2026