Add core-SQF reference pages (fleet R5: WASP base-repair, WASP DropRPG, CoIn client engine, town-capture garrison/airfield rebuild, map-control templates, client FPS/state telemetry, client service-proximity getters, airfield-exclusive roster)
Add constants catalog, aux/SF unit catalog, HQ radio kb catalog, HC delegation picker
Add core-SQF reference pages (fleet R4: income-tick engine, AICOM treasury accessors, PVF send helpers, AICOMSTAT telemetry, group lifecycle/reaping, batch AI spawner, client funds HUD, server group-GC, town tuning constants, client hotkey handler)
claude: add NEURO AI-taxi module, mission audio catalog, map-ruleset model config, and GUER insurgent economy reference pages
Add core-SQF reference pages (fleet R3: AI commander execution loop, deployable bipod, town-economy getters, server-init deadspawn/airfield probe, GUER VBIED detonate)
codex: document qol trio player hints
Add marker subsystem pages: function reference, loop engine, families catalog, FSM updater map
Add core-SQF reference pages (fleet R2: gear buy-menu, broadcast/telemetry loops, per-unit init, vehicle marking, defense category/budget, legacy AI orders, commander-team driver, static-defense manning, end-game stats)
codex: document engine stealth toggle
Add core-SQF reference pages (fleet R1: BalanceInit, view-distance throttle, camp getters, perf-audit writer, site clearance, queue cancel, AICOM & experital constants, gear cargo, structure dressing, paradrop, nuke VFX, HandleSpecial & LocalizeMessage routers)
codex: document engine stealth fuel toggle
codex: document player vehicle travel actions
codex: document skin selector class swap
Add 7 deep source-verified reference pages (pass 3, deduped vs parallel agents)
Saturation pass: deep function-family + internals references the catalog-writers don't cover.
Dropped my Day-Night draft (parallel agent published Day-Night-Cycle-And-Weather-System).
New: missile/ordnance Fired-EH combat handlers, vehicle equip/rearm pipeline, array/collection
utilities, server composition spawner, upgrade-queue server loop, map boundaries + off-map
enforcement, namespace/profile/diagnostic utilities. Source-cited vs master cf2a6d6a4 (Arma 2 OA
1.64), adversarially verified citation-by-citation.
Add source-verified reference pages (fleet batch: CM, UAV, service pricing, redeploy truck, day/night, side-patrol, artillery firing)
claude: add Bank, Reserve and Artillery Radar (experital structures) page; restore _Sidebar in agent-context page list
codex: add operator monitor tools reference
codex: add cipher sort utilities reference
codex: document autoflip recovery
codex: add gear store loadout route catalog
Add town AI group composition catalog (garrison/defender group selection)
Add counter-battery radar system page (CBR detection, radius tiers, AI threat)
claude: add complete per-faction gear store catalog
codex: add earplugs audio toggle reference
codex: add gear store price catalog
Add source-verified reference pages (batch 2, deduped vs parallel agents)
Completes the wiki coverage-gap analysis. Re-synced on top of parallel agents' work;
dropped my drafts that duplicated their just-published topics (skill abilities, Zeta
cargo sling-load, position/proximity helpers) and kept theirs.
New: tactical support menu, supply missions, playable-maps catalog, modded-maps status,
faction root variables, faction base structures, Valhalla module, config-lookup helpers,
player squad/group join protocol, BattlEye filter setup + OA taxonomy. All source-cited
against master cf2a6d6a4 (Arma 2 OA 1.64), adversarially verified.
codex: catalog default gear templates
Add player skill abilities reference
Add Zeta cargo sling-load reference
Add side team state function reference