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History / Town AI Vehicle Despawn Safety

Revisions

  • codex: refresh town ai despawn b742 head

    @rayswaynl rayswaynl committed Jun 24, 2026
  • codex: refresh town ai despawn b74 scope

    @rayswaynl rayswaynl committed Jun 23, 2026
  • codex: refresh town ai despawn b74 status

    @rayswaynl rayswaynl committed Jun 22, 2026
  • codex: refresh town ai b69 head

    @rayswaynl rayswaynl committed Jun 22, 2026
  • codex: refresh town ai despawn stable scope

    @rayswaynl rayswaynl committed Jun 22, 2026
  • docs(wiki): accuracy + integrity pass across the developer wiki Integrity (reader-facing, validator-invisible): - Fix 30 broken heading anchors (Page#heading 404s; validator strips #frags) - Fix 1 broken page link; strip 2 UTF-8 BOMs - Restore the Function-And-Module-Index legacy compiled-alias table that 3 pages cite as the canonical owner (10 aliases re-verified vs master) Accuracy (~190 corrections, source-verified vs origin/master then adversarially re-verified with a docs-head-baseline + false-positive screen): - Missing vehicle-array entries: RM70/RM70_ACR (US/RU/US_Camo artillery), Mi17_medevac_CDF (RU salvage) - Loop/condition errors: town-patrol `||`->`&&` (game-over exit inversion); camp scan "~1s"->`sleep 0.1`; missing "Air" town-wake entity class - Stale claims corrected: RU PARAAMMO is live (not dead code); water-avoidance loops are capped; HC has a reseat heartbeat; HC sleep->send timing - AI-Squad templates replaced by the 2026-06-14 combined-arms rebuild - Misc value/log-string/label fixes across ~50 reference pages No gameplay source changed.

    @rayswaynl rayswaynl committed Jun 21, 2026
  • codex: route ai runtime hc scope

    @rayswaynl rayswaynl committed Jun 13, 2026
  • claude: file DR-48 town-defense overhaul capture-persistence occupancy The Marty_town_defense_overhaul merge (master 89ae9dad) landed after the 2026-06-02 coverage all-green milestone and re-introduces the DR-45 occupancy-deletion class in new code. Server_CleanupExpiredTownDefenseAssets.sqf OBJECT branch :61-64 deletes captured_mobile_vehicle/static_weapon with only isPlayer/isPlayer-leader-group checks (occupancy-blind; group <vehicle>=grpNull likely makes the guard a no-op), and the GROUP branch :57-60 has no player guard. Captured vehicles persist 600s (server_town.sqf:240), reaped per town every town-AI loop tick (server_town_ai.sqf:61). Filed DR-48 (Round 39), extended Town-AI-Vehicle-Despawn-Safety, cited it in the coverage ledger AI/headless row, added the hardening backlog item, and recorded the claim/finding/complete events + worklog. Docs-only; no gameplay source changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    @rayswaynl rayswaynl committed Jun 7, 2026
  • codex: correct origin master town defense status

    @rayswaynl rayswaynl committed Jun 6, 2026
  • codex: refresh branch scope wiki context

    @rayswaynl rayswaynl committed Jun 6, 2026
  • codex: route town ai vehicle despawn safety

    @rayswaynl rayswaynl committed Jun 6, 2026
  • wiki: index miksuu upstream commit intel

    @rayswaynl rayswaynl committed Jun 3, 2026
  • wiki: route town ai vehicle despawn finding

    @rayswaynl rayswaynl committed Jun 3, 2026
  • codex: add headless delegation failover playbook

    @rayswaynl rayswaynl committed Jun 2, 2026
  • codex: add town ai vehicle safety playbook

    @rayswaynl rayswaynl committed Jun 2, 2026