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codex: refresh upgrade sync b742 head
codex: refresh buy menu b742 head
codex: refresh empty supply truck b742 head
codex: refresh vehicle cargo b742 head
codex: refresh visible parameter b742 head
codex: refresh auto-wall b742 head
codex: refresh construction smallsite b742 head
codex: refresh ai supply truck b742 head
codex: refresh resource income b742 head
codex: refresh side supply b742 head
codex: refresh send message b742 head
codex: refresh clickabletext b742 head
codex: refresh rhud endgame b742 head
codex: refresh service easa b742 head
codex: refresh loadoutmanager b742 head
codex: refresh commander vote b742 head
codex: refresh patrols b742 head
codex: refresh camp flag b742 head
codex: refresh b742 aicom current head
codex: refresh supply pr1 b742 scope
Correctness: FAB-250/MK-82 bomb-altitude guard is now live (un-commented), not partially-live The altitude guard in Common_HandleShootBombs.sqf is un-commented and active (:34-44): reads WFBE_C_GAMEPLAY_BOMBS_ALTITUDE (_limit 0 = Disabled), warns over vehicle chat (STR_WF_MESSAGE_BombAltitudeRestriction), deletes the projectile. Distance + altitude are now independent guards (distance branch no longer exitWiths). Updates both the promote row and the archive row from the stale 'commented out / runtime-dormant' wording. Verified against master f8a76de3.
Add 2 wiki pages: GroupGetBool A2-OA engine-trap reference + in-game briefing/Diary field manual - Group-Bool-GetVariable-A2OA-Trap-Reference: documents WFBE_CO_FNC_GroupGetBool, the safe accessor wrapping the A2-OA 1.64 'G1' trap (2-arg group getVariable returns nil not default on unset GROUP receivers). Impl, registration (Init_Common.sqf:114), 21-call-occurrence taxonomy + group-state flag table with setters. - In-Game-Briefing-And-Diary-Field-Manual: enumerates the 10 briefing.sqf Diary records + briefing.html overview; flags the hardcoded-economy drift surface, incl. a confirmed live contradiction (Diary $6,000 vs briefing.html $5,000 bank payout per 5 min). - Wired both into _Sidebar, Home, agent-context.json. ValidateWiki green.
codex: add wasp marker live map context
Field notes: operating a 2nd HC on a live host Add a live-ops section to Headless-Client-Scaling-And-Topology covering the operational reality of running a 2nd HC (the in-code steps above are the easy part): - each extra HC needs its own interactive logon/Steam session; a non-interactive task launch fails with 0x80070520 and the HC process runs but never registers - trust the perf-audit headless:N signal, not process count or lobby slot tally - don't stack a manual restart on top of an automated restart cycle (HCs flap) - make deploy/repoint scripts idempotent so a same-build redeploy can't strand the server (the template find-replace no-op must be success, not a throw)
codex: refresh camp count b742 scope
Add Vehicle Service and Logistics player guide (pinned f8a76de34)
codex: refresh wasp marker b742 scope
Correctness audit fixes: 44 verified errors across 22 pages (stale-bug claims, param defaults, mis-located cites, 2 A3-isms)
codex: refresh camp flag b742 scope
codex: refresh auto-wall b742 scope