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codex: route towns camps atlas scope
codex: route upgrades research atlas scope
codex: route factory purchase atlas scope
codex: route construction atlas branch scope
codex: route economy atlas branch scope
codex: refresh source fix queue branch scope
codex: route support specials atlas scope
codex: route networking public variable scope
codex: route server runtime branch scope
codex: refresh sqf atlas compile registry
codex: route architecture overview owner paths
codex: route client ui atlas owner paths
codex: refresh ai supply truck safe-disable status
codex: route hq kill score double award
codex: refresh clickable text soundpush scope
codex: audit coordination dashboard hygiene
codex: refresh p0 network current master
codex: route patrols v2 current master
codex: route pvf sender authentication
codex: harden attack wave authority evidence
codex: route agent worklog archive
docs: fixup-commit policy - full review + mandatory Lint-A2Compat (claude-inbox#2 item 6)
Field notes: A2OA BE master outage playbook (server BattlEye=0 ignored on 1.64, SteamAppId no-BE launch, symptoms + procmon evidence)
Self-host field notes: BattlEye master-not-responding hosts fix (ibattle.org)
claude: PR8 jet AA-survival feature + town-patrols-ON + author-scrub/force-push heads-up for Codex
claude: wiki-maintenance pass 2 - MASH/FPS dead-code + town-patrol mechanic doc Additive second multi-agent pass (high verifier-failure rate this run, so only solidly-verified results applied): - Dead-code register: added receiverMASHmarker.sqf (dead client MASH receiver, compile commented at Init_Client.sqf:132 - the client end of DR-34) and monitorServerFPS.sqf (no-op duplicate; WFBE_VAR_SERVER_FPS has no reader). - Towns atlas: authored a Town Patrol Mechanic section; corrected it with DR-57 (patrols never spawn) + AI6 (SV==60) alongside the existing AI1 lifecycle note. Rejected the UI-HUD-And-Dialogs / Agent-Development-Pack "merge" recommendations (intentional compatibility aliases). Handed the Miksuu-Discord-Bot stub delete and unverified dead-STR-key candidates to Codex/owner. No gameplay source changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
claude: wiki-maintenance megapass (71 agents) - dead-code harvest, DR-15 resolved, doc accuracy Dead code: added ~18 newly-confirmed unreachable files to the dead-code register (never-compiled helpers, compiled-but-never-called globals incl. PVFunctions/ LogGameEnd dup, Client_TaskSystem, PVFunctions/SetTask, WASP GearYouUnit/ car_wheel_new) + two flagged AI-commander functions (Server_AI_Com_Upgrade, Server_AI_SetTownAttackPath) uncalled and consistent with the dormant AI-commander FSM. Resolved: DR-15 fixed on master (Server_AssignNewCommander.sqf:4 reads _side=_this select 0) - marked resolved in Deep-Review-Findings, Instructions-For-Codex and Feature-Status; the sweep confirmed DR-1..57 otherwise remain open. Doc: added Feature-Status rows for DR-55/49/50/52/53/56/57 + DR-15 resolution; fixed a broken Home.md link. Skipped the MkDocs-targeted anchor reformats (correct-as-is on GitHub) and handed empty Miksuu stubs + token condensation to Codex's mirror/nav lane. No gameplay source changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
claude: add random bughunt harness mode + gear off-by-one fixes
claude: deeper hazard-class sweep (68 agents) -> DR-55..DR-57 DR-55 (CRITICAL, systemic): the PVF/PVEH/direct-publicVariable handler surface lacks server-side sender authentication - Server_HandlePVF.sqf:14 and Init_PublicVariables.sqf:50 never forward the sender, so ~18 newly-enumerated handlers are client-forgeable (RequestVehicleLock, RequestChangeScore, RequestMHQRepair, RequestNewCommander, RequestTeamUpdate, ATTACK_WAVE_DETAILS, SupplyMissionCompleted, and RequestSpecial RespawnST/repair-camp/upgrade-sync/connected-hc/update-clientfps/ update-teamleader). Generalizes the economy/forgery class to the whole surface. DR-56: ARTY_HandleSADARM thread-leak + per-frame busy-wait. DR-57: town patrols never spawn (server_town_ai.sqf:67-68 timer reset). Routed minor perf/dead/logic findings; confirmed SG4/SG5/SG9/AI1/AI2/V2 still unpatched on master; sharpened DR-7..10 and DR-46. Added DR-55..57 to the hardening backlog and coverage ledger. No gameplay source changed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
claude: PR8 GPS fix + fortifications + harness upgrade; July MASH revamp lane