Revert gaming layers to gaming branch + NAV arrows back to HJKL#21
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Revert gaming layers to gaming branch + NAV arrows back to HJKL#21
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…tap) Moves vim-style arrow cluster back to row 2 (H/J/K/L positions) on the NAV layer, accepting the auto-repeat trade-off documented in #5. Arrows use plain &kp bindings — no hold-tap modifiers on the NAV layer. Workspace shortcuts (LG(N1/U/I/N9)) move down to row 3. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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#21) * Revert "[Draw] feat(keymap): add gaming layers + joystick launcher (closes #11) (#19)" This reverts commit 17fb4b5. * Revert "feat(keymap): add gaming layers + joystick launcher (closes #11) (#19)" This reverts commit 9b81a18. * feat(keymap): revert NAV arrows to HJKL positions (plain kp, no hold-tap) Moves vim-style arrow cluster back to row 2 (H/J/K/L positions) on the NAV layer, accepting the auto-repeat trade-off documented in #5. Arrows use plain &kp bindings — no hold-tap modifiers on the NAV layer. Workspace shortcuts (LG(N1/U/I/N9)) move down to row 3. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
gamingbranch&kpbindings (no hold-tap modifiers)LG(N1),LG(U),LG(I),LG(N9)) move to row 3Current layer state after merge
mo1(left thumb)lt(2, DEL)(right thumb)mo3(right thumb)mo4(left thumb)NAV layer (layer 1) right-hand layout
Known trade-off
Arrow keys on HJKL won't auto-repeat due to the hold-tap interaction documented in #5. This is accepted in favor of muscle memory.
Motivation
gamingbranch for separate developmentTest plan
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