Improve sequencers, scheduling, and signal APIs#1
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Fix generator bridge emission and refactor primitives across concurrency and signal code. Key changes: - Generators: add marker sources and only emit bridge source when corresponding R3/System.Reactive types are referenced. - Sequencers: introduce shared Now via TimeProvider (when available), add thread-static state and helpers to CurrentThreadSequencer, unify Now usage in ImmediateSequencer, add default capacity for SequencerQueue. - Scheduling/runtime: overhaul ScheduledItem (IComparable impl, safer disposal, use RuntimeHelpers.GetHashCode), add ScheduledItem<TAbsolute,TValue> fields, and refactor recursive scheduling in Sequencer.Simple into a RecursiveScheduleState helper with proper null checks. - Threading: add guards and comments to ThreadPoolSequencer, adjust TaskPoolSequencer MultipleDisposable usage. - Virtual time: improve VirtualTimeSequencerBase/VirtualTimeSequencer with clearer control flow, stopwatch backed by virtual clock, and small API fixes. - Connectable signals: add XML-docs, parameter/argument checks, AutoConnect convenience overload, and internal gate types (RefCountGate/AutoConnectGate) to manage connection lifetimes safely. - Broadcaster: make struct equatable and add clearer observer management helpers. - Misc: numerous documentation comments, small API surface improvements, and defensive null/argument checks across tests and primitives. These changes improve correctness, safety, and readability of scheduling and signal primitives while ensuring generators only emit bridge code when appropriate.
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Fix generator bridge emission and refactor primitives across concurrency and signal code.
Key changes:
These changes improve correctness, safety, and readability of scheduling and signal primitives while ensuring generators only emit bridge code when appropriate.