Access: Scene.gameplayCamera Type: CameraController
Scene.gameplayCamera
isPersistent
active
translationX
translationY
translationZ
rotationX
rotationY
rotationZ
scaleX
scaleY
scaleZ
fieldOfView
tiltFactor
Note: translationZ will change depends on display ratio on 4:3 it will be 8 and 9 on 16:9
8
9
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Global
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Controllers
Internal Controllers
Data types