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Internal » Index
rech edited this page Jun 15, 2026
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Reference pages for all internal controllers accessible via Scene and Scene.track. All default transform values are extracted from Gameplay.unity.
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GameplayCamera:
Scene.gameplayCamera -
Combo:
Scene.combo -
ScoreTitle:
Scene.scoreTitle -
Score:
Scene.score -
PredictedGrade:
Scene.predictedGrade -
PredictedGradeBackground:
Scene.predictedGradeBackground -
JacketBackground:
Scene.jacketBackground -
Jacket:
Scene.jacket -
Title:
Scene.title -
Composer:
Scene.composer -
DifficultyText:
Scene.difficultyText -
DifficultyBackground:
Scene.difficultyBackground -
HUD:
Scene.hud -
InfoPanel:
Scene.infoPanel -
PauseButton:
Scene.pauseButton -
Background:
Scene.background -
VideoBackground:
Scene.videoBackground -
Track:
Scene.track -
SingleLineL:
Scene.singleLineL -
SingleLineR:
Scene.singleLineR -
SkyInputLine:
Scene.skyInputLine -
SkyInputLabel:
Scene.skyInputLabel -
Beatlines:
Scene.beatlines -
Darken:
Scene.darken -
WorldCanvas:
Scene.worldCanvas -
ScreenCanvas:
Scene.screenCanvas -
CameraCanvas:
Scene.cameraCanvas
Global
- Global Functions
- Scene
- Channel
- StringChannel
- TextChannel
- Trigger
- TriggerChannel
- Context
- Event
- Convert
Channels
Controllers
- Controller
- CanvasController
- ImageController
- SpriteController
- TextController
- CameraController
- TrackController
- NoteGroupController
Internal Controllers
Data types