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1. General Analysis

Eudalet edited this page Mar 1, 2019 · 29 revisions

Contextualization

As we said before, Art Of Fighting I is an arcade fighting videogame released in 1992, around these years this genre reached its peak, there was an apogee for arcade fighting videogames, few of them still being considered as masterpieces nowadays, a clear example of it is Street Fighter II or Mortal Kombat I. Art Of Fighting I introduced revolutionary mechanincs in the genre such as "Desperation Attacks", "Power bar" and a previous introduction of the character you are going to take a fight with.

Art Of Fighting I came out in an era which was collapsed by arcade fighting videogames due to the great feedback the players gave to the genre but it had it's own personality including characteristic elements like a great storyline or the best quality sprites of it's time.


Technical Profile

Art Of Fighting I was released for the Neo Geo system so we're gonna take a look about the specifications of the console:
First of all, it's important to say that Neo Geo is a cartridge-based arcade system board due to the golden era of arcade BUT also a fourth-generation home video game console. From now on we are going to reffer to them as Neo Geo MVS (Arcade) and Neo Geo AES (Console)

First, let's talk about the Neo Geo MVS (Multi Video System) which was released on April 26 1990 by SNK Corporation. Neo geo MVS was the most powerful video game console at the time, being so that it's rival, Capcom couldn't surpass the console until 1993.

It was marketed as a 24-bit platform, its CPU is technically a 16/32-bit 68000-based system with an 8/16-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus Hardware: NeoGeo (Spu, memory) Original resolution: 320x240 Fps: *** ## History Of The game

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