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1. General Analysis

Eudalet edited this page Mar 5, 2019 · 29 revisions

Contextualization

As we said before, Art Of Fighting I is an arcade fighting videogame released in 1992, around these years this genre reached its peak, there was an apogee for arcade fighting videogames, few of them still being considered as masterpieces nowadays, a clear example of it is Street Fighter II or Mortal Kombat I. Art Of Fighting I introduced revolutionary mechanincs in the genre such as "Desperation Attacks", "Power bar" and a previous introduction of the character you are going to take a fight with.

Art Of Fighting I came out in an era which was collapsed by arcade fighting videogames due to the great feedback the players gave to the genre but it had it's own personality including characteristic elements like a great storyline or the best quality sprites of it's time.


Technical Profile

Art Of Fighting I was released for the Neo Geo system so we're gonna take a look about the specifications of the console:
First of all, it's important to say that Neo Geo is a cartridge-based arcade system board due to the golden era of arcade BUT also a fourth-generation home video game console. From now on we are going to reffer to them as Neo Geo MVS (Arcade) and Neo Geo AES (Console)

First, let's talk about the Neo Geo MVS (Multi Video System) which was released on April 26 1990 by SNK Corporation. Neo geo MVS was the most powerful video game console at the time, being so that it's rival, Capcom couldn't surpass the console until 1993.

It was marketed as a 24-bit platform, its CPU is technically a 16/32-bit Motorola 68000-based system with an 8/16-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus. It's RAM counted with 68 kilobytes of memory. This set of pieces granted the technical supremacy for Neo Geo MVS in year 1992.

Neo Geo MVS run games at a resolution of 320x240 using 4096 simultaneous colors of a pallete of 65.536 colors, it's incorporated screen has a refresh rate(How many times the screen refreshes the image in 1 second)derived from the main clock(24MHz) of 59.94Hz and it's CPU and GPU work together to provide an stable 59.1 frames per second.

CPU: 68000 a 12 Mhz y Z80 a 4 Mhz RAM: 64 kilobytes VIDEO RAM: 68 kilobytes Gráficos: 4096 colores simultáneos de una paleta 65.536. Zoom. Resolución: 320x224. Sonido: 4 FM + 7 Digital + 3 PSG + 1 de ruido

Hardware: NeoGeo (Spu, memory) Original resolution: 320x240 Fps:

http://www.neo-geo.com/forums/archive/index.php/t-234304.html?s=b9bbe6943109d506927ea7aa4919adf6 https://www.avadirect.com/blog/frame-rate-fps-vs-hz-refresh-rate/


History Of The game

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