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2. Design
- 1. Narrative Structure
- 2. Analysis Of Each Level
- 2.1 Todoh
- 2.2 Jack
- 2.3 Lee
- 2.4 King
- 2.5 Mickey
- 2.6 John
- 2.7 Mr. Big
- 2.8 Mr. Karate
- 2.9 Conclusion
- 3. Power Ups
- 4. Enemies and Main Characters
- 5. Gameplay
- 6. Rules
- 7. Events
In the story mode you can be Ryo Sakazaki or Robert Garcia. They are both friends and rivals at the same time. Ryo goes into the dangerous south town to find his kidnapped sister, Robert goes with him. That happens in 1980 when Ryo and Robert are students of Kyokugen Karate Dojo. Ryo's father is the creator of the Kyokugen karate and Robert is the black sheep of a millonaire family.
When you have chosen Ryo or Robert to go find Yuri (Ryo's sister), you first fight against Todoh. He is a student of Kyokugen Karate Dojo like Ryo, but they don't get along well so Ryo begin his search of his sister with Todo. When he is defeated, Ryo fights versus Jack, a high rank of Mr. Big. After that, Ryo goes to China town to see if Lee(Master on martial arts and medicine) knows something about Yuri. Then, he goes to the restaurant L'amor. There, he finds King, a women that wants to cover her gender to avoid any type of discrimination and be able to enter Mr. Big's mafia. She tells him that his sister is in the military establishment. Going there, he's surprised by micky an exboxer in search of oponents to vent his wrath and frustation. Micky takes him to the port and Ryo fights with John, known as killer machine, a strong guy who was captain at marina.
After finish him, John told him where is Mr. Big and finally it seems he will get back his sister but, he was wrong... A strong opponent was waiting him in the karate gym. His aspect and movility was like Ryo. After defeating him, his sister appeared and told Ryo to stop because his opponent was...
We can interpretate that his opponent was his father.
There are 8 levels in the videogame. To mesure the difficulty of each, we did a table with some factors that we considered, those were:
- Comboc (x/10)
- Fast (x/10)
- Damage (x/10)
- Aero Movements (x/10)
- Ground Movements (x/10)
- Times I died
- Psicological consequences
- Learning Curve
The first level is to test how it's the videogame. If it's your first time you could lose a few battles, but if you know the basic controls it won't be difficult. You can defeat this enemy with one movement, jump + kick.
Puntuation:
- Combo (3)
- Fast (2)
- Damage (5)
- Aero Movements (2)
- Ground Movements (3)
- Times I died (0)
No psicological consequences and you didn't really learn so many things.
The second level it's so difficult in compare with the first one. This one has alot of damage and fast atacks. You learn alot in this level and the frustration could start.
Puntuation:
- Combo (5)
- Fast (6)
- Damage (8)
- Aero Movements (6)
- Ground Movements (7)
- Times I died (7)
- Frustration
The third level it's easy if you move faster that your opponent. He has a low damage so it won't suppose an extra difficulty. In our opinion, this level makes you be prepared for the next one.
Puntuation:
- Combo (8)
- Fast (8)
- Damage (4)
- Aero Movements (5)
- Ground Movements (7)
- Times I died (1)
The fourth level it's so complicated, because your rival is much faster than the previous one and she has alot of damage. Here i became frustrated, much more than the second level. Her combos were the most difficult.
Puntuation:
- Combo (8)
- Fast (10)
- Damage (4)
- Aero Movements (5)
- Ground Movements (7)
- Times I died (1)
- Frustration
- Learn curve increasing
The fifth level it's the easier one. Why? It's probably because the frustation in the level four was high and the player needs to feel he's good. The enemy doesn't jump and his combos are bad. The difficulty here was low.
Puntuation:
- Combo (4)
- Fast (1)
- Damage (6)
- Aero Movements (0)
- Ground Movements (6)
- Times I died (0)
The sixth level stand out by his aero movement. It's not as complicate as it seems because the enemy repeats alot his movements. He has alot of damage and combos. It's hard to defeat him if you don't know range habilities.
Puntuation:
- Combo (7)
- Fast (6)
- Damage (8)
- Aero Movements (7)
- Ground Movements (4)
- Times I died (0)
The seventh level is the most difficult one. He seems the final boss, but he isn't. Even so, he has an amazing damage and fast movements. It's complicate to hurt him by air and even you block his atacks he will hurt you alot. It seems Mr. Big is programmed to dodge and atack with a low time reaction.
- Combo (6)
- Fast (8)
- Damage (10)
- Aero Movements (3)
- Ground Movements (9)
- Times I died (23)
- Frustration
- Learn curve increasing alot
The last level isn't as difficult as the previous one. The "final boss" was Mr. Big and this one is just for make the history much more interesting. He has the same habilities than Ryo.
- Combo (7)
- Fast (5)
- Damage (9)
- Aero Movements (8)
- Ground Movements (8)
- Times I died (5)
Let's calculate the difficulty with a graphic. To mix all the data together and make it having sense we will make a table and in the first column we will put all the puntuation added. In the second column we will put the frustration that that level produces.

If we make a graphic we will see this.

In my opinion, i think the graphic make sense because it shows exactly where I had difficulties considering the skill of the opponent and the frustration i had.
Along the videogame you find bonus levels that can give you power ups.

You can choose one of these options in wich each option will give you a different power up.
First of all we have the bottle cut. You have to stop the movement of the bar when is closer to "MAX".

If you cut the four bottles, you will get extra Spirit (the energy you use to do habilities).
Then, the second option is about pressing alot of times the button "A".
If you break all the ice, you Strenght will increase.
Finally, the third option is about making the hability "Haoh Shokoh Ken" 6 times.

If you can do the hability 6 times, you will get the exclusive hability "Super Death Blow".
| CHARACTER | NAME |
|---|---|
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Ryo |
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Robert |
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Todoh |
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Jack |
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Lee |
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King |
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Mickey |
| John | |
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Mr. BIG |
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Mr Karate |
The controls of the machine are:
- A
- B
- C
- D
-
JOYSTICK (2D movement)
- UP
- DOWN
- RIGHT
- LEFT There are basic movements that works for all the characters,
- A -> Weak Punch
- B -> Weak Kick
- A + C -> Strong Punch
- B + C -> Strong Kick
- C + "Close" -> Throw
- C -> Weak Punch if the A was the last atack
- C -> Weak Kick if the B whas de last atack
- C + Air -> WallJump, if close to Wall and Character can Walljump. (It doesn't work for all characters)
- D -> Taunt (reduce the spirit of the rival)
- Hold A or B -> Restores the Spirit
- Right + Right -> Dash Forward
-
Left + Left -> Retreat
Also there are special movements for each character that makes extra damage but consumes Spirit(energy to do special atacks).
There are 6 rules that establish Art of Fighting. These are:
The players starts with the same health than the enemy, 100%. If the bar goes down to 0%, that player loses. If a player do a "KO" without losing health, hw will do a "Perfect"
Tha player starts with the same spirit all the time. You can use it to do special habilities that make extra damage. Each hability consumes a specific % of spirit. If your spirit is lower that the required, the player will do the animation of the hability but it will disappear at the moment to throw it. To regenerate it, you can wait and overtime it will grow or you can hold "A" or "B" without get interrupted by the atack of the enemy. The last one is the fastest one. If the enemy press "D" (Taunt), your spirit will dicrease radicaly.
It's a best of 3. The first who reaches 2 "KO" will win.
When the combat starts, you have 60 seconds to win or lose, if no one made a "KO", the player who have more health will win.
The player can choose between 8 characters. The enemy can choose the same character as you.
Each character has different special habilities which consumes different Spirit. You just can make a single hability at the same time. To make them, you have to use your joystick and buttons in the correct order. Some habilities requires spirite, if you don't have enough, you will make the animation but won't throw nothing.
- When you enter to a combat in the story mode, first of all the player and enemy establish a dialogue. Then, they fight like 1 or 2 seconds automaticly. I will put all this in one event, the main event that get executed when you enter to a combat.
- When the cinematic stops, the combat is ready to start. It appears a text saying "ROUND 1" and all the UI is loaded. Then, it appears a text saying "Fight". The combat has start.
- When the combat is started, another event is executed. The timer starts (60s) and the moviment and habilities are able.
- There are 4 events that only executes with a condition.
- When the 2 characters are close, the camera make a zoom, and when they move away, the camera do a zoom out.
- When a character does damage to the opponent, the health bar decreases.
- When a character does a special hability the spirit of him decreases.
- When someone gets a KO, the winPoints of the winner increases by 1 and if it's his second KO, he wins the match.
- When the every combat finishes with a KO and the final win, the story points increases.
- If no body has 2 winPoints, the combat will be repeated.
First of all the game will open a menu to choose the type of bonus you want and how you can get it.
- Ice Pillar Smash -> First of all the game will show you what you have to do. Then, you will have to press the maximum times the "A" button. With this action, the bar will increase. If you stop pressing "A", the bar will decrease. Meanwhile a timer is counting. The game will stop when the 9 seconds, reaches 0. If you don't get the maximum puntuation, the extra strength won't be given to you. Then, the bonus game will give you extra storyPoints depending the bar progress.
- Bottle Cut -> Bottle Cut has de same events than Ice Pillar Smash, but the bar is controled by time. You have to stop the bar when its at the maximum position. If you do it, the bonus game will give you storyPoints and extra Spirit.
- Kao-Ken -> This bonus game is to learn a new hability, a strong one. When the event begins, it starts a timer, the movement and a counter. You have to repeat the controls shown on the screen 5 times before the timer reaches 0, then, if you do it, you will have this extra hability and as the other bonuses, storyPoints.
The events that happens during the game are repetitive. To make it easy to understand, i did an explanation of the events that are fired in the combat and in the bonus game.
The game starts with the fight of The main character versus Todoh. The combat event is fired. After that, the character needs to move to another stage. The events are:
- When the combat finishes, a cinematic starts, showing the principal character driving in the street saying something related to finding Yuri, the sister of Ryo.
- A new screen appears showing the map of the city. At the same time, the site you are going to go flickers.
Now, we know all the process of a confrontation, combat and travel. This routine happens 8 times (8 enemies).
During the game there're some bonus games. The events that executes the bonus map is explained few lines before. These events are fired between: - 2-3 Level
- 4-5 Level
- 6-7 Level
These are the 5 different sections in which we are going to structure our research and analysis of the videogame.









