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3. UI
Bernat Casanas edited this page Mar 15, 2019
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When you open the game, it appears a kind of cinematic. It's a sequence that reproduce itself meanwhile you don't press start.






| NAME | DESCRIPTION |
|---|---|
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The health bar is an indicator of the quantity of life you have. It has 2 colors, yellow and red. The yellow part is the helath you have, and the red part is the part that the enemy damaged you. This bar is super important to be well located and clear. |
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The name of the character you are playing goes there. This HUD component isn't important but decorative. |
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It's complicate to see this HUD component in the table, you can watch it clearly in the upside photo. It's just a decoreative HUD to frame the player icon. |
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The spirit bar is an indicator of spirit you have. It has 3 colors, green (a lot of spirit remaining), yellow (be carefull, you have spirit for 1 hability or 0) and red (you don't have enough spirit to do an hability), This bar is important for the development of the combat, it has to be well located and clearly visible and if it's possible, near the health bar. |
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The timer is an indicator of the quantity of time is remaining. It starts at 60 seconds and when it reaches 0, the combat stops. It's a vital HUD component that can be usefull to planify the devolopment of the combat. It's located in the middle screen beacuse both players have to see it clearly and fast. |
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The win point component is an indicator of the quantity of KO's you've made. Is given to you when you KO the enemy and if your have 2 of these HUD components in screen, you win. Each character have a slot to be printed. This component is vital for fight games. |
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The function of this HUD element is to see how many times the player has won against the other player. Is usefull to count the times a player wins. |






