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Art Of Fighting is an arcade fighting genre videogame which was released in the 1992 being the first of the three posterior releases of the saga: Art Of Fighting II in 1994 and Art Of Fighting III in 1996. Art Of Fighting I was initially realeased for the platform NeoGeo, a japanese arcade system board counting with its version for home console and arcade cabinet.
Now, in 2019, our team is about to tribute the first release of this saga with a helping hand of MAME programs (Multiple Arcade Machine Emulator) and Integrated Development Environments such as Microsoft Visual Studio with the aim of recreating a completely functional version of AoF I
But anyways, first of all, we're gonna focus on researching different aspects of Art Of Fighting before we get to work with the coding.
These are the 5 different sections in which we are going to structure our research and analysis of the videogame.
- Hola
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[General Analysis](https://github.com/MayKoder/Projecte_1_RedDot/wiki/1.-General-Analysis)* Design
* UI
* Audio
* Art
RedDot is formed by 4 members:
Jordi Pardo Gutiérrez //Github User: @Kansas94 //Responsibility: ?
Bernat Casañas Masip //Github User: @BernatCasanas //Responsibility: ?
Miquel Suau González //Github User: @MayKoder //Responsibility: ?
Eudald Garrofé Flix //Github User: @Hevne //Responsibility: ?
//AQUI VA UNA FOTO TOWAPA DE NOHOTROH\\