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2 changes: 1 addition & 1 deletion config/compass.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ newcompass menus "textures/menu" [
compass "vote" [showgui maps 2]
compass "servers" [showgui servers]
compass "team" [showgui team]
if (&& [> (mutators) 0] [& (mutators) 0x0020]) [compass "loadout" [showgui loadout]]
if (&& [> (mutators) 0] [& (mutators) 0x0020]) [compass "loadout" [showgui profile 2]]
compass "options" [showgui options]
]

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6 changes: 3 additions & 3 deletions config/menus/options.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -1024,7 +1024,7 @@ bindactions = [
"primary" "secondary" "reload" "use" "jump" "walk" "crouch" "special" "drop" "affinity"
"weapon 1" "weapon 2" "weapon 3" "weapon 4" "weapon 5" "weapon 6" "weapon 7" "weapon 8" "weapon 9" "weapon 10"
"saycommand /" "saytextcommand (getsaycolour)" "sayteamcommand (getsaycolour)" toggleconsole edittoggle thirdpersonswitch screenshot
addbot delbot "showgui maps 1" "showgui maps 2" "setpriv 1" "showgui loadout" "showgui team"
addbot delbot "showgui maps 1" "showgui maps 2" "setpriv 1" "showgui profile 2" "showgui team"
"showcompass voice" "showcompass team"
]
bindtitles = [
Expand All @@ -1039,7 +1039,7 @@ bindtitles = [
specbindactions = [
forward backward left right "universaldelta 1" "universaldelta -1" "spectator 1" "spectator 0"
"saycommand /" "saytextcommand (getsaycolour)" "sayteamcommand (getsaycolour)" toggleconsole edittoggle thirdpersonswitch screenshot
addbot delbot "showgui maps 1" "showgui maps 2" "setpriv 1" "showgui loadout" "showgui team"
addbot delbot "showgui maps 1" "showgui maps 2" "setpriv 1" "showgui profile 2" "showgui team"
"showcompass voice" "showcompass team"
]
specbindtitles = [
Expand All @@ -1052,7 +1052,7 @@ specbindtitles = [
waitbindactions = [
forward backward left right "universaldelta 1" "universaldelta -1" "spectator 1" "spectator 0"
"saycommand /" "saytextcommand (getsaycolour)" "sayteamcommand (getsaycolour)" toggleconsole edittoggle thirdpersonswitch screenshot
addbot delbot "showgui maps 1" "showgui maps 2" "setpriv 1" "showgui loadout" "showgui team"
addbot delbot "showgui maps 1" "showgui maps 2" "setpriv 1" "showgui profile 2" "showgui team"
"showcompass voice" "showcompass team"
]
waitbindtitles = [
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2 changes: 1 addition & 1 deletion config/tips.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ resettips = [
addtip (format "press %1 to open the ^fs^fyhelp menu^fS at any time" (dobindsearch "showgui help"))
addtip (format "press %1 to make a ^fs^fymap selection^fS" (dobindsearch "showgui maps 1"))
addtip (format "press %1 to show the ^fs^fyserver list^fS" (dobindsearch "showservers"))
addtip (format "press %1 to change your ^fs^fyloadout weapons^fS" (dobindsearch "showgui loadout"))
addtip (format "press %1 to change your ^fs^fyloadout weapons^fS" (dobindsearch "showgui profile 2"))
addtip (format "press %1 to ^fs^fychange teams^fS" (dobindsearch "showgui team"))
addtip "when you're ^fs^foon fire^fS you can ^fs^fcjump in water^fS to put yourself out, crouch if necessary"
addtip "you're ^fs^fyless accurate^fS when ^fs^fyjumping^fS and ^fs^fymoving^fS, stop for a perfect shot"
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2 changes: 1 addition & 1 deletion src/game/hud.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1428,7 +1428,7 @@ namespace hud
}
if(m_loadout(game::gamemode, game::mutators))
{
SEARCHBINDCACHE(loadkey)("showgui loadout", 0);
SEARCHBINDCACHE(loadkey)("showgui profile 2", 0);
pushfont("little");
ty += draw_textx("Press %s to \fs%s\fS loadout", tx, ty, tr, tg, tb, tf, TEXT_CENTERED, -1, tw, loadkey, target->loadweap.empty() ? "\fzoyselect" : "change");
popfont();
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2 changes: 1 addition & 1 deletion src/game/scoreboard.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -389,7 +389,7 @@ namespace hud
}
if(m_loadout(game::gamemode, game::mutators))
{
SEARCHBINDCACHE(loadkey)("showgui loadout", 0);
SEARCHBINDCACHE(loadkey)("showgui profile 2", 0);
uicenterlist(g, g.textf("Press %s to \fs%s\fS loadout", 0xFFFFFF, NULL, 0, -1, loadkey, game::player1->loadweap.empty() ? "\fzoyselect" : "change"));
}
if(m_fight(game::gamemode) && m_team(game::gamemode, game::mutators))
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