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Though Meddle I found that the water plane in Limsa is modelled by bg/ffxiv/sea_s1/twn/common/bgparts/s1t0_u2_sea0.mdl.
I had a peek at the data structure and found why Novus (and my renderer) don't render it - it has 3 LODs each with 0 MeshCount, but it does have 3 meshes that have 1489, 1357, and 411 vertexes each. Instead it has a WaterMeshCount.
This is modeled in Physis but not for clients - clients can only see the normal mesh_index and mesh_count through Lod.parts
Line 499 in 2d7b596
| pub parts: Vec<Part>, |
Line 771 in 2d7b596
| ..model.lods[i as usize].mesh_index + model.lods[i as usize].mesh_count |
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