What's Changed
- API: UpdateStatusBar by @GLoOoccK in #314
- Add new native
rg_observer_find_next_playerby @jonathan-up in #345 - Add new native
rh_is_server_paused&rh_set_server_pauseby @jonathan-up in #346 - API: Knockback by @GLoOoccK in #348
- ci-build updated by @stamepicmorg in #358
- reapi_gamedll_const.inc: Fix desc in
RG_CBasePlayer_PainandRG_CBasePlayer_DeathSoundby @Nord1cWarr1or in #360 - Fix tag mismatch in
reapi_gamedll_const.inc (RG_CBasePlayer_Pain)by @Nord1cWarr1or in #363 - Fix CreateWeaponBox crash on undefined owner by @dystopm in #366
- Updated EjectBrass and TE_MODEL documentation by @dystopm in #367
API: Add new nativesrg_trace_lineandrg_trace_hullby @GLoOoccK in #352- cssdk_const.inc: Add forgotten GR_PLR_DROP_GUN_BEST constant by @Nord1cWarr1or in #374
- Implement SendSayMessage hook by @dystopm in #378
- Define enums for death message flags and kill rarity by @SmileYzn in #375
- GetMessageData: Fixed Coord/Angle float amx conversion by @s1lentq in #332
- Fix: incorrect maxlen retrieval in GetMessageData (caused buffer overflow by @s1lentq in 1d18ddb
- Fix startPercent handling in rg_send_bartime2 native by @s1lentq in 5fa7a83
- Fix: make setAmxString safe for sizeof() buffers by @s1lentq in 3c08fde
New Contributors
Full Changelog: 5.26.0.338...5.29.0.358