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Multi-monitor support: in fullscreen and screensaver modes, every connected display now renders its own independent Matrix rain animation. Each monitor runs on a dedicated render thread and is paced by its own VSync, so animation stays smooth across displays.
Per-monitor DPI awareness for multi-monitor setups: each display sizes glyphs according to its own DPI/scaling, with the color-cycle clock shared across monitors so they stay in sync.
Changed
Default color scheme (and the settings dialog Reset) is now Color Cycle instead of green.
Settings dialog color names are now capitalized (Green, Blue, Red, Amber, Cycle); persisted registry values remain lowercase for compatibility.
Fixed
Overlay text (help hint, hotkey reference) now DPI-scales to the primary monitor on multi-monitor setups; previously the shared overlay glyph atlas could be sized to a secondary monitor's DPI, making overlays render too small on a high-DPI primary.
Known Issues
On setups that mix display scaling levels (e.g. a 100%-scaled monitor next to a 150%-scaled one), glyph size is derived from each monitor's Windows scaling percentage rather than true physical pixel density, so characters can appear visibly larger on the lower-scaled display. See specs/002-add-screensaver-support/multimon-architecture.md.