Manage timer in update loop SKScene on SpriteKit.
#import <Foundation/Foundation.h>
@interface RRLoopTimerUpdate : NSObject
@property (nonatomic, assign) NSTimeInterval rangeTimer;
- (instancetype) init :(NSTimeInterval)currentTime;
- (void) freezeTimer;
- (void) restartTimer;
@end
###freezeTimer### Used to set the timer to keep the current timer value in the update loop of SKScene.
###restartTimer### Call this function just before presenting the SKScene for update the timer loop.
For more information refer to the example project.
