fix: use rustls and switch ConnectionHandler to async_trait #9
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Description
blocking_lockin the ConnectionHandler implementation... but that would panic, because the SDK's client will execute ConnectionHandler in an asynchronous context. So if ConnectionHandler was kept synchronous, it'd either require SDK to usespawn_blockingon ConnectionHandler's handler methods or the docs should say the implementor should make sure to useblock_in_placein their methods... Anyway, the simplest solution seems to be to make ConnectionHandler asynchronous.Resolves # N/A
How Has This Been Tested?
using
cargo run --example basic_client --features full, plus a custom partial Sign API implementationDue Diligence