Version 1.02
Fix crash on games using SNES hi-res modes (Mode 5/6)
Games that use SNES hi-res rendering (512px wide) — such as Axelay — would crash shortly after switching to Mode 5 or Mode 6. The 512px rendering overflowed the 256px framebuffer, corrupting emulator state.
Fix: Hi-res modes now render at half horizontal resolution (256px), preventing the buffer overflow. Visual quality in hi-res scenes is slightly reduced but gameplay works correctly.