Rive package version: 0.4.0
Unity version: 2022.3.70f1
I add a Rive Panel (Canvas) inside a Screen Space - Overlay Canvas and assign a Rive asset to the widget.
I edit the RectTransform with the Rive Panel component to have a pivot other than (0.5,0.5).
When I press play, the pointer interaction doesn't work properly. For example, the Pointer Enter/Pointer Exit listeners are only triggered on certain areas of the Rive Panel.
Expected behavior: Pointer interaction (enter, exit, click, etc) works regardless of the Rive Panel's pivot value