v0.1
CrieffMap
v0.1 (2026-06-29)
Full Changelog Previous Releases
- Rewrite README in plainer voice
Remove em dashes and AI-flavored phrasing, simplify the intro, and replace
arrow bullets with plain labels. - Fix minimap repositioning under UI-replacement addons (EllesmereUI)
CrieffMap moved MinimapCluster, but EllesmereUI detaches Minimap from the
cluster, parents it to UIParent and hides the cluster -- so our SetPoint moved
an invisible, empty frame and nothing happened.
Add CrieffMap.GetTarget() to resolve the frame that actually controls the
visible minimap (Minimap when detached, else MinimapCluster) and route capture,
restore, move and drag through it. Defer the PLAYER_ENTERING_WORLD apply so we
land after EllesmereUI/Edit Mode settle and capture the real layout.
Also replace the two-step "/cmap drag ... /cmap drag to save" toggle with a
Save/Cancel overlay panel, and add OptionalDeps to nudge load order. - Initial commit: CrieffMap minimap repositioner
Auto-repositions the minimap by zone type: moves MinimapCluster to a
saved outdoor preset in the open world and restores the original anchor
inside any instance. Includes drag-to-set mover, per-character saved
preset, slash commands, and a BigWigs packager release workflow.