FLIP Fluids 1.6.2 - Removed NVIDIA RTX Game Ready Driver warning. This issue was fixed by NVIDIA and is no longer an issue.
FLIP Fluids 1.6.2 - Removed 'Generate Against Obstacles' option for velocity attribute. This option is no longer needed.
Updated demo to match release of FLIP Fluids 1.6.2
Updated for FLIP Fluids 1.6.2
Added placeholder for FLIP Fluids 1.6.2 release notes
Updating support status back to normal
Added asset library fixes
Temporarily raising support response time to 3 days
Added link to Blender Cinematic "Spaceship rising out of Ocean" breakdown
Added link to related render crash issue
Edits to surface tension topic
Correction to 2023 holiday list
Added timing data for Intel Core i9-13900K CPU for remaining scenes
Added TOC
Removed topic that is no longer relevant with default settings
Linked in scene troubleshooting topic for settling liquid volume loss
Added troubleshooting topics on volume loss
Removed link to non-existing example scene
Added Force Field Examples timing info for Intel Core i9-13900K CPU
Added Test Case Examples timing info for Intel Core i9-13900K CPU
Added link to CPU usage topic in simulation optimization tips
Added link to surface tension documentation to the Scene Troubleshooting: Fluid behaviour changes when changing Frame Rate, Speed, or Substeps topic
Added info for how to view number of substeps during a frame
Editing
Added topic that links to CPU usage FAQ
Added link to scene troubleshooting page
Added link to FAQ
Added in topic for side effects of changing simulation accuracy
Added topic on side effects that affect viscosity/sheeting
Added link to fluid adhesion example scene