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Scene Gizmos

rmfandyplayz edited this page Oct 16, 2026 · 4 revisions

With a player selected, the Scene view draws what its animations do:

  • Movement (Anchored Position and Local Position, paths included): a line from start to end, with arrows showing the direction. A ring marks the start and a dot the end.
  • Resizing (Size Delta, Offset Min, Offset Max and Scale): the element's outline at several moments during the step, fading in from first to last.

Rotation, colour, fades, shader values, punch and shake, Set Active, sound and Custom Property steps aren't drawn. Nor is a step that doesn't go anywhere.

Dragging the start and end

On a movement line, you can drag the dot to move the step's To, and the ring to move its From. Hover over one and its name comes up, for example "Show, step 2: To". It's written into the step as if you'd typed it, so Ctrl+Z undoes it and prefab overrides are marked.

  • The ring only drags when the step is set to FROM. A step on TO starts wherever the steps before it leave the object, so there's no value of its own there to move.
  • Dragging keeps the step's mode. A Baseline To stays an offset from rest, and a Current To stays an offset from where the step starts. Only the number changes.
  • With Snapping on for the step (or the whole animation), the point moves freely while you drag and rounds to whole numbers when you let go (0.5 rounds up to 1).
  • Only the line's From and To move. A movement path's middle points are moved with Edit Path in Scene, and while that's on, these handles are switched off.
  • Shared Animations in a player's Inspector can't be dragged, because that would change the set for every player using it. Drag them from the Animation Set's own Inspector, with Preview On filled.
  • Resizing steps don't have handles yet.

Tip

When two dots sit on top of each other, like an Open's end on a Close's start, the one whose name shows is the one you'll drag. Switch Show to Expanded Steps to see only the steps you've opened.

Settings

The Scene Gizmos button under the preview buttons opens the settings:

Setting Options
Show Disabled · All Animations · Expanded Animations (the default) · Expanded Steps. "Expanded" means open in the Inspector, so you see what you're working on.
Colors Distinct: a clearly different colour for each drawing (Shuffle Colors for a new set). Rainbow: red for the first step through to purple for the last. Rainbow only works with Expanded Steps.
Outlines How many outlines a resizing step is drawn with, 2 to 12

These are your own editor preferences, never saved into a scene or asset. Gizmos only draw outside play mode. An Animation Set draws on its Preview On player.

Where drawings start

A step without a From is drawn starting from where the steps before it leave the object, so the second step of a slide is drawn from where the first one ends. Drawings hold still while a preview moves the real objects.

They can't know where a different animation left things, though. With All Animations, each is drawn as if played from rest, so a Close that normally follows its Open is drawn from rest.

Under the hood
  • The gizmos replay each animation "on paper" from its resting state, sharing the player's own timeline code, stepped eases and path maths rather than copying them. Checked against real playback: every drawn moment lands within 0.07 units of where the object really is, snapping and Play At Custom FPS included.
  • During a preview, the resting state is the one the preview captured before anything moved, which is why drawings stay put.
  • Rainbow isn't used outside Expanded Steps because across whole animations a gradient says nothing a distinct colour doesn't say better. Your choice is kept for when you switch back.
  • A drag is turned back into a number with the same maths that drew the line, so the object ends exactly where you let go. Z is never changed: the point moves flat on the canvas.
  • No handles appear under a parent scaled to zero (a panel that pops in from nothing). Every point lands in the same place there, so there's no way to tell where you meant.
  • Drawing all 30 animations of a large UI prefab costs about 1.3 ms.

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