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Flux Script

Flux is a multi-purpose utility script for GTA: San Andreas Multiplayer (SAMP)

Features

  • Weapon

    • NoSpread
    • NoReload
    • Instant Crosshair
  • Visual

    • ESP (Player boxes)
    • Lines (from player to others)
    • Skeleton (player bone visualization)
    • Info Bar (FPS, Ping, Position)
    • Adjustable box thickness
  • Car

    • Drift Mode (hold/toggle/always)
    • Speed Control (auto speed, boost, increment/decrement)
    • Ground Stick (improved handling at high speed)
    • GM InCar (godmode for vehicles)
    • GM Wheels (unbreakable tires)
    • AntiBoom (prevents explosion when upside down)
    • WaterDrive (drive on water)
    • FireCar (set car health to 4)
    • Fix Wheels (repair tires)
    • Damage Multiplier
  • Misc

    • AntiStun
    • FakeAFK
    • FakeLag
    • No Fall
    • Infinite Oxygen
    • Mega Jump
    • BMX Mega Jump
    • GodMode (player)
    • NoBike Fall
    • QuickStop
  • Configuration Manager

    • Create, load, overwrite, and delete named configurations
    • Manage multiple settings profiles via scrollable list
  • Keybind Manager

    • Change keybinds in-game
    • Save/load keybind configuration

Installation

  1. Place flux.lua in your moonloader directory.
  2. Start SAMP and ensure MoonLoader is running.
  3. The script will load automatically.

Usage

  • Press U to open the Flux menu.
  • Use the menu to toggle features and adjust settings.
  • Keybinds can be changed in the Keybinds tab.
  • Configurations can be managed in the Configs tab.
  • Quick actions (Reconnect, Fix Wheels) are available in the sidebar.

Configuration

  • Settings profiles are saved in moonloader/config/Flux/.
  • Keybinds are saved to moonloader/Flux_keybinds.cfg.
  • Log messages are written to moonloader/Flux_log.txt.

Requirements

  • MoonLoader
  • SAMP
  • Required libraries: imgui, encoding, memory, ffi, lib.samp.events, vkeys, lfs

Credits

  • Skeleton visualization/Info Bar adapted from Zuwi

Support

For issues or suggestions, contact the author or open an issue in the relevant forum/thread.

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