v0.6.0
tagged this
16 Jun 12:32
- Added all transformation examples (5.1-5.2) including basic transformations and exercises demonstrating various transformation techniques. - Enhanced integration with EAGL.Math for matrix operations and improved animation framework for consistent 60 FPS rendering. - Updated texture system to support multiple texture units and procedural mixing. - Fixed vertex shader attribute locations and improved shader management for error handling. - Corrected documentation for transformation behaviors and clarified educational notes on matrix multiplication order. - Increased total examples to 24, completing the foundational "Getting Started" series.