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Talos v1.0.6 - Skeletal Animation Bindings
Another major release, which includes a huge feature of attaching multiple particle effects to skeletal animations.
Here is the rundown of new features:
- Support for bezier curve logic in Beam Drawable. Adds left and right tangents.
- Sprite animation drawables are now supported with FlipBook module
- Camera pos and zoom are now saving and loading in/from .tls file metadata
- Added fake motion blur module that calculates particle size based on how fast it moves
- Added turbulence vector field module alongside with adapters to convert from polar to cartesian and back
- Added tabs functionality so multiple projects can be opened and navigated at once
- Last open/save/export locations are remembered to suggest in the dialog as default
- New architecture to support add-on's and multi-project behavior (.tls projects now how to save and behave as well as .bvb projects)
- Added Spine animation bone attachment tool - big deal.
- Attractor module - makes particles start in one direction but then move towards the attractor
- Recently Opened files menu now remembers your last open
- Open/Save/Export dialogs now remember your last choice
- Added Export As an option, which means that export is a quick export to the last location with Ctrl+E, while export as will ask for the path
- Fixed bug with emitters not deleting properly
- Added Undo/Redo functionality using the snapshot method.
- Externally changed library files are now tracked and detected and auto swapped