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Talos v1.0.6 - Skeletal Animation Bindings

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@azakhary azakhary released this 24 Nov 18:00
· 2298 commits to master since this release

Another major release, which includes a huge feature of attaching multiple particle effects to skeletal animations.

Here is the rundown of new features:

  • Support for bezier curve logic in Beam Drawable. Adds left and right tangents.
  • Sprite animation drawables are now supported with FlipBook module
  • Camera pos and zoom are now saving and loading in/from .tls file metadata
  • Added fake motion blur module that calculates particle size based on how fast it moves
  • Added turbulence vector field module alongside with adapters to convert from polar to cartesian and back
  • Added tabs functionality so multiple projects can be opened and navigated at once
  • Last open/save/export locations are remembered to suggest in the dialog as default
  • New architecture to support add-on's and multi-project behavior (.tls projects now how to save and behave as well as .bvb projects)
  • Added Spine animation bone attachment tool - big deal.
  • Attractor module - makes particles start in one direction but then move towards the attractor
  • Recently Opened files menu now remembers your last open
  • Open/Save/Export dialogs now remember your last choice
  • Added Export As an option, which means that export is a quick export to the last location with Ctrl+E, while export as will ask for the path
  • Fixed bug with emitters not deleting properly
  • Added Undo/Redo functionality using the snapshot method.
  • Externally changed library files are now tracked and detected and auto swapped