My Name Is MUD sets the Player in a magnificent Castle where he/she loves to collect loot but he needs to take care of his Countess Fe who sleepwalks in the night. Don't get caught by the patrolling Ghosts who roam the corridors. Stealthily explore the Castle for loot while avoiding the Ghosts and keeping the Countess from waking up ! Use the Sneaky Sleeper to make a ghost slowly go to sleep, the Zapper Stunner to make a sleeping ghost temporarily sleepwalk for a bit, throw Sticky Slime to stick ghosts to the wall.
The objective of the game is to explore the Castle for loot while making sure Countess Fe gets to sleepwalk safely for as many nights as possible, scoring points by finding loot while not getting caught by the Patrolling Ghost.
Git : [GitHub Link] (https://github.com/rohitwesley/MUDUnityGame.git)
- Alembic (1.0.6)
- Oculus Desktop (2.38.4)
- OpenVR Desktop (2.0.5)
- Polybrush (1.0.1)
- Post Processing (2.3.0)
- ProBuilder (4.2.3)
- ProGrid (3.0.3) - preview
- TextMesh Pro (2.0.1)
- Visual Effects Graph (7.3.1)
- Shader Graph (7.3.1)
- SteamVR Plugin (2.5.0) (sdk 1.8.19)
- NavMeshComponents [Link] (https://github.com/Unity-Technologies/NavMeshComponents)
- Procedural Generated levels
- 3rd person and 1st person Experience in VR or PC
[] Spawn Ghost at stragic points in the room [] Use procedural animation for ghost to patrole,die,chase,capture states [] Create intelegent Ghost patrol Mechanic [] Create Ghost Chase Mechanic [] Create Ghost Die Animation [] Create Ghost Capture Mechanic [] Get Input Trigger and Input Joystic Movement [] Move Player in 3rd Person and 1st Person [] Create Sticky Slime Teleport for scanning the area [] Create Sneaky Sleeper Mechanic to chase the ghost and absorbe his energy. [] Create Ghost Capture Mechanic [] add sound FX to mechanics - spells, walking, ghost moving, ghost chase [] add sound FX to gamestat - win,loose,pause,ingame music