2D puzzle-platformer with dual-form character control
Escape a compromised laboratory by switching between Echo (physical, interacts with the world) and Void (gaseous, high mobility but cannot interact and slowly corrupts Echo)
- “One player Two character” design — Echo interacts; Void moves and bypasses hazards
- Void contamination meter that fills faster in heated zones and slows in frozen zones
- Colour-coded buttons, platforms, and zones for clear, readable puzzle logic
- 4 Main Stages containing 5 substage each with increasing difficulty
- Platform: PC
- Input: Keyboard (WASD / Space / E, Esc)
- Recommended age: 13+ (light sci-fi tension, no gore)
- OS: Windows
- CPU: As long as you have a CPU you should be fine
- Memory: 4 GB RAM at least
- Graphics: Don't need one
- Storage: ~500 MB free space
Getting started
- Download the latest build from the project’s release Latest Build Download.
- Unzip the downloaded file.
- Run
SpecimenZero.exe. - Play in fullscreen 16:9 (1920×1080 recommended) for best visual clarity.
Controls
| Action | Key(s) | Notes |
|---|---|---|
| Move left | A |
Horizontal movement |
| Move right | D |
Horizontal movement |
| Jump (Echo only) | W or Space |
Void cannot jump; it drifts and is affected by forces |
| Swap Echo ↔ Void | E |
Enter/exit Void form |
| Pause / Options | In-Game UI Pause Button |
Open the pause and options menu |
Core objective
- Collect the keycard as Echo.
- Navigate hazards (falling spikes, shooting traps, disappearing, heated, and frozen platforms, fog zones, forcefields).
- Reach the exit door in Echo form while holding the keycard to complete the level.
- Manage the Void meter: spending too long in Void—or entering heated areas—will overfill the bar and instantly reset the stage.
-
Core loop:
Explore world → Swap forms to navigate → Solve Puzzles → Collect keycard → Reach exit in Echo form with keycard before the Void meter fills. -
Form roles:
- Echo (Physical):
- Can pick up keys, press colour-coded buttons, toggle levers, and ride platforms
- Vulnerable to spikes, traps
- Void (Gaseous):
- Floats upward, passes through fog, and benefits from wind/forcefield manipulation
- Cannot pick up keys or use interactables and is governed by the corruption timer
- Echo (Physical):
-
Environmental feedback:
- Heated areas apply an orange heat-wave overlay and accelerate corruption.
- Frozen areas tint the screen blue, slow Void, and can trap him.
- Buttons, platforms, and hazards are strongly colour-coded to their effects.
- Death fades the screen and instantly restarts the chamber for quick iteration.
- Visual & audio design: Cold industrial sci-fi lab aesthetic with simple geometric tiles, clear silhouettes, and strong foreground/background separation. VFX overlays, particle effects, and contextual SFX reinforce heat, frost, transformation, and death states.
- UI & progression: Minimal HUD with stage label, death counter, and Void meter; level select screen with numbered nodes (1-1 to 4-5) and a main menu themed around Echo as “Specimen Zero”.
- Difficulty & feel: Tight movement, short but demanding levels, and a visible death counter create a mildly unforgiving yet fair experience where solving a chamber and executing a clean run feels rewarding.
- Credits: Developed by Group 6 for 50.033 Game Design and Development:
- Yi Shen Goh, Jun Jin, Juliette Gelderland, Koo Rou Zhen, Lindero Dianthe Marithe Lumagui, and collaborators (see GDD/Appendix for full asset credits).




