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6 changes: 3 additions & 3 deletions Sources/GameWidget/Entity.swift
Original file line number Diff line number Diff line change
Expand Up @@ -9,9 +9,9 @@ import GameplayKit

final private class UserInterfaceBaseNode: GKSKNodeComponent {}

final public class UserInterfaceDisplay: GKSKNodeComponent {
final public class UserInterfaceDisplay<T: Widget>: GKSKNodeComponent {

init(_ display: Display) {
init(_ display: T) {
super.init(node: display.node())
}

Expand All @@ -29,7 +29,7 @@ final public class UserInterfaceDisplay: GKSKNodeComponent {

}

public func makeUserInterfaceEntity(camera: SKNode, display: Display) -> GKEntity {
public func makeUserInterfaceEntity<T: Widget>(camera: SKNode, display: T) -> GKEntity {
let result = GKEntity()
result.addComponent(UserInterfaceBaseNode(node: camera))
result.addComponent(UserInterfaceDisplay(display))
Expand Down
67 changes: 55 additions & 12 deletions Sources/GameWidget/Widget.swift
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,6 @@
import SpriteKit
import GameplayKit


public protocol Widget {
func node() -> SKNode
}
Expand All @@ -20,29 +19,73 @@ public protocol Widget {
}
}

public struct Display {
public protocol WidgetGroup: Widget {
func widgetNodes() -> [SKNode]
}

public struct RecursiveGroup<T: WidgetGroup, U: Widget>: WidgetGroup {

public init() {}
var group: T
var widgets: [U]

public func place<V: Widget>(@UIFunction block: () -> [V]) -> RecursiveGroup<RecursiveGroup<T, U>, V> {
return .init(group: .init(group: self.group, widgets: self.widgets), widgets: block())
}

public func widgetNodes() -> [SKNode] {
self.widgets.map { widget in
widget.node()
} + group.widgetNodes()
}

func node() -> SKNode {
public func node() -> SKNode {
let result = SKNode()
for item in self.items {
result.addChild(item.node())
for node in self.widgetNodes() {
result.addChild(node)
}
return result
}

}

var items = [Widget]()
public struct SingleWidgetGroup<T: Widget>: WidgetGroup {

public func place<Part: Widget>(@UIFunction item: () -> [Part]) -> Self {

var result = self
for i in item() {
result.items.append(i)
var widgets: [T]

public func place<U: Widget>(@UIFunction block: () -> [U]) -> RecursiveGroup<SingleWidgetGroup<T>, U> {
return .init(group: .init(widgets: self.widgets), widgets: block())
}

public func widgetNodes() -> [SKNode] {
self.widgets.map { widget in
widget.node()
}
}

public func node() -> SKNode {
let result = SKNode()
for i in self.widgets {
result.addChild(i.node())
}
return result
}

}

public struct Display: Widget {

public func node() -> SKNode {
#if DEBUG
fatalError("[GameWidget error] Display not contain widget.")
#else
fatalError()
#endif
}

public init() {}

public func place<T: Widget>(@UIFunction block: () -> [T]) -> SingleWidgetGroup<T> {
.init(widgets: block())
}

}