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David Huynh edited this page Jun 5, 2026 · 35 revisions

Intro

Below are shaderpacks ready for HDR output out of the box using values from HDRMod config menu.
These are tested, where tonemap extension is respectful to SDR, and all post FX are made to support HDR values.

Important

Wide Color Gamut (or not) doesn't require any HDRMod config changes.

Warning

Comparison pictures are 1000 nits peak @ 203 nits paper white.
(If Windows, use a Chromium based browser, and set 30 in Windows "HDR/SDR brightness balance" slider for 200 nits paper white.)


Photon

Original Repo: https://github.com/sixthsurge/photon

Download Wide Color Gamut Notices
Forked Repo
(Click <> Code, download zip, & extract.)
✅ BT2020 After tonemap, there is optional SDR HSL user color grading that can't be 100% preserved for HDR.
SDR (Lottes) HDR (Lottes, Reinhard Shoulder Replacement)
2026-06-02_23 33 10_hdr 063311_-2 2026-06-02_23 32 59_hdr 063301_-2

Complementary

Original Repo: https://github.com/ComplementaryDevelopment/ComplementaryReimagined

Download Wide Color Gamut Notices
Forked Repo
(Click <> Code, download zip, & extract.)
❌ BT709 - After tonemap, there is optional SDR user color grading that can't be 100% preserved for HDR.
- Removed power from IPBR emission curve for more linearity.
SDR (Lottes, High Passed, Path to White) HDR (Lottes, Reinhard Shoulder Replacement, High Passed, Reduced Path to White)
2026-06-05_11 36 16_hdr 183618_-2 2026-06-05_11 35 46_hdr 183547_-2

Euphoria Patches

Others

https://docs.google.com/spreadsheets/d/1WgOqKED2FxC11-2oyW4aBIyl8tAHo-8WJ7JPxhYAO2Q/edit?usp=sharing

  • A spreadsheet containing older modifications to other shaderpacks.
  • Done in bulk and generic, they are serviceable, but may stray from SDR look.

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