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HDR Shaderpacks
Below are shaderpacks ready for HDR output out of the box using values from HDRMod config menu.
These are tested, where tonemap extension is respectful to SDR, and all post FX are made to support HDR values.
Important
Wide Color Gamut (or not) doesn't require any HDRMod config changes.
Warning
Comparison pictures are 1000 nits peak @ 203 nits paper white.
(If Windows, use a Chromium based browser, and set 30 in Windows "HDR/SDR brightness balance" slider for 200 nits paper white.)
Tip
If pics are not loading, click on them to open the image hosting site.
Original Repo: https://github.com/sixthsurge/photon
| Download | Wide Color Gamut | Notices |
|---|---|---|
|
Forked Repo (Click <> Code, download zip, & extract.) |
✅ BT2020 | After tonemap, there is optional SDR HSL user color grading that can't be 100% preserved for HDR. |
| SDR (Lottes) | HDR (Lottes, Reinhard Shoulder Replacement) |
|---|---|
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Original Repo: https://github.com/ComplementaryDevelopment/ComplementaryReimagined
| Download | Wide Color Gamut | Notices |
|---|---|---|
|
Forked Repo (Click <> Code, download zip, & extract.) |
❌ BT709 | After tonemap, there is optional SDR user color grading that can't be 100% preserved for HDR. |
| SDR (Lottes, High Passed, Forced Path to White) | HDR (Lottes, Reinhard Shoulder Replacement, High Passed, Forced Path to White) |
|---|---|
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- Since no repo is available, and the shaderpack is generated on launch, it requires manual patching (slight coding knowledge needed).
- https://docs.google.com/document/d/1obuYnRTlaqUpiqBq2P6V-_eXvRaSgTB6qboJaC4Fojk/edit?tab=t.j2mj8mma5swv
https://docs.google.com/spreadsheets/d/1WgOqKED2FxC11-2oyW4aBIyl8tAHo-8WJ7JPxhYAO2Q/edit?usp=sharing
- A spreadsheet containing older modifications to other shaderpacks.
- Done in bulk and generic, they are serviceable, but may stray from SDR look.



