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v0.1.0 — first tagged release

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@rsasaki0109 rsasaki0109 released this 25 May 07:17
· 58 commits to main since this release

First tagged release of gnss_gpu — GPU-accelerated GNSS positioning for the urban canyon.

Highlights

  • Beats the classic baseline where it matters. On UrbanNav Tokyo Odaiba, the PF 100K (DD + smoother + stop-detect) filter reaches 1.36 m P50 / 4.11 m RMS vs RTKLIB demo5 at 2.67 m / 13.08 m over 12,228 aligned epochs (49% better median, 69% better RMS).
  • Fast. A full 1,000,000-particle filter step runs in 81 ms (≈12 Hz) on a consumer Ada GPU; a 10,000-epoch batch WLS solve takes ~1 ms. See benchmarks/RESULTS.md.
  • City-aware NLOS handling. Ray tracing against PLATEAU 3D building meshes does line-of-sight / non-line-of-sight classification with a 57.8× BVH speedup.
  • Try it in ~1 second, no GPU or data needed:
    PYTHONPATH=python python3 examples/demo_urban_canyon_sim.py
    A CPU-only urban-canyon simulation contrasting naive least squares (P50 10.30 m) with the package's robust SPP solver (P50 2.00 m).

What's inside

  • Reusable Python library (python/gnss_gpu/) and CUDA/C++ kernels (src/).
  • PF/RBPF, double-difference observations, FGO, and robust SPP experiments under experiments/.
  • Honest, reproducible scoring against RTKLIB and EKF baselines; a live results snapshot regenerated from the committed CSVs.

Notes

This is an experiment-first research workspace, not a single polished product. Stable code lives in the library/native directories; fast-moving runs live in experiments/ and internal_docs/. See CONTRIBUTING.md to get involved.

License: Apache-2.0