Introduce yourself #2
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Hey, i'm the developer behind Rubbled. I like building integrations and automation for businesses and love programming. The idea for Rubbled started after I played SpaceTraders.io and found myself wishing there were more API-driven games. So I decided to start making one. Rubbled is a persistent, top-down mining MMO where every action can be performed directly through the API. I’m especially interested in seeing what people build around it, whether that is a bot, custom client, automation script, map viewer, or something I have not considered yet. The game is still early. Right now, I am focused on improving the first-hour experience, refining world generation, and expanding the core mining, exploration, progression, and multiplayer systems. I created this discussion area because I want development to remain open and shaped by the people actually testing the game. Feedback does not need to be polished. Bug reports, rough ideas, API friction, balance concerns, and strange experiments are all useful. Thanks for checking it out. Let me know how you found Rubbled and what you are interested in building. |
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Welcome, delvers.
Use this thread to say hello and give everyone a little context for how you found Rubbled.
Good things to share:
No polished intro required. A rough sketch is perfect.
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