Improve EndlessGame score display#288
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Pull request overview
This PR updates the EndlessGame HUD to use a single-line, Chrome-dino-inspired score display, and removes the now-unused localized labels for “Score” and “High Score”.
Changes:
- Cap in-game score at 999 and format scores as 3 digits with zero-padding.
- Render score as a single right-aligned line; show both HI + score only on Game Over.
- Remove
Game_Score/Game_HighScoreresource entries and their generated accessors.
Reviewed changes
Copilot reviewed 5 out of 6 changed files in this pull request and generated 2 comments.
Show a summary per file
| File | Description |
|---|---|
| RunCat365/EndlessGameForm.cs | Caps score at 999; switches to a single-line D3 score/HI display using Consolas 15. |
| RunCat365/Properties/Strings.resx | Removes Game_Score and Game_HighScore resources (default locale). |
| RunCat365/Properties/Strings.ja.resx | Removes Game_Score and Game_HighScore resources (JA locale). |
| RunCat365/Properties/Strings.fr.resx | Removes Game_Score and Game_HighScore resources (FR locale). |
| RunCat365/Properties/Strings.es.resx | Removes Game_Score and Game_HighScore resources (ES locale). |
| RunCat365/Properties/Strings.Designer.cs | Removes the generated Game_Score / Game_HighScore accessors. |
Files not reviewed (1)
- RunCat365/Properties/Strings.Designer.cs: Language not supported
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Context of Contribution
Summary of the Proposal
Redesigned the EndlessGame score display, inspired by the Chrome dinosaur game.
008)HI 019 008)Game_ScoreandGame_HighScorelocalization stringsReason for the new feature
The previous display stacked the high score and current score on two separate lines, which felt visually heavy. This change adopts a cleaner layout similar to the Chrome dinosaur game.
Checklist