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PvP Performance Tracker: UI improvements, reformat magic luck%, always use LMS config in LMS#1013

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Nightfirecat merged 1 commit into
runelite:masterfrom
Matsyir:pvp-performance-tracker
Jan 25, 2021
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PvP Performance Tracker: UI improvements, reformat magic luck%, always use LMS config in LMS#1013
Nightfirecat merged 1 commit into
runelite:masterfrom
Matsyir:pvp-performance-tracker

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@Matsyir

@Matsyir Matsyir commented Jan 23, 2021

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Mostly some minor UI improvements based on feedback, related to the recent updates' changes. Reformatted the magic luck% again, so that now 100% is the "expected hits/luck", <100% is unlucky, >100% is lucky. Previously, 0% was the expected hits/neutral point.

LMS no longer uses the config for levels, ring and bolt settings, it always uses the fixed settings of: 118att 118str 75def 112range 99mage, Berserker ring, and regular diamond bolts(e) with any crossbow. So, if your level config is set as 1 attack/str/def/etc, you will still have the correct levels, ring, and bolts that are actually used in LMS regardless of your config. Due to this, the default defence level has been updated to 120 since this is likely the most common outside of LMS.

Fixed an issue where if an opponent ran out of render distance, the fight would split into a new one when they came back, as the opponent was not recognized as the same player when coming back (may have only been an issue in duel arena? not certain, but confirmed fixed in duel arena). Once again tested in LMS with -ea & dev tools enabled. v1.4.1 from 1.4.0.

@runelite-github-app

runelite-github-app Bot commented Jan 23, 2021

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mostly based on feedback
recommit: small fix.
@Matsyir Matsyir force-pushed the pvp-performance-tracker branch from ac62c50 to e43c4a4 Compare January 24, 2021 18:13
@Nightfirecat Nightfirecat merged commit c8efb89 into runelite:master Jan 25, 2021
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2 participants