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Add entity-hider-plus#10902

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albus-lucius wants to merge 5 commits into
runelite:masterfrom
albus-lucius:add-entity-hider-plus
Closed

Add entity-hider-plus#10902
albus-lucius wants to merge 5 commits into
runelite:masterfrom
albus-lucius:add-entity-hider-plus

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@albus-lucius
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@albus-lucius albus-lucius commented Mar 6, 2026

Summary

Enhanced Entity Hider with an interactive sidebar panel for per-NPC visibility control.

What it adds over native Entity Hider:

  • Sidebar panel listing all nearby NPCs — click any NPC to toggle its visibility
  • Hide Vicinity / Unhide Vicinity buttons for bulk control
  • Unhide All button with confirmation dialog
  • Per-NPC hidden state persists across sessions

All native Entity Hider features are preserved (players, NPCs, pets, thralls, random events, boats, projectiles, dead NPCs, attackers).

Screenshots

NPC visible in-game (white in panel)

Before Hide

NPC hidden (red in panel — gone from game while other NPCs remain)

After Hide

Repository

https://github.com/albus-lucius/entity-hider-plus

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runelite-github-app Bot commented Mar 6, 2026

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runelite-github-app Bot commented Mar 6, 2026

This plugin requires reviews from Plugin Hub reviewers. The reviewer will request any additional changes if needed.


Internal use only: Reviewer details Maintainer details

@riktenx
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riktenx commented Apr 26, 2026

Pull requests which automatically pass the "RuneLite Plugin Hub Checks" and use the standard build type are now eligible for automated review. If your plugin uses the standard build.gradle script, consider adding build=standard to your runelite-plugin.properties file and update this PR.

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riktenx commented May 17, 2026

https://github.com/runelite/runelite/wiki/Rejected-or-Rolled-Back-Features

ID based plugins: Plugins that use player provided IDs for the entirety of their functionality can cause moderation issues and outcomes that break Jagex's plugin rules. Due to this fact we will not be accepting any new ID based plugins. Plugins that use a specific set of IDs but do not allow user input will still be accepted. (e.g. plugins like Vardorvis Projectiles which only allows you to change a specific projectile to a set list of projectiles.)

enumerating npcs in a panel like this with ID distinction constitutes per-id input

(we understand that plugins exist on the hub that have per-ID input today such as better NPC highlight. the list of rejected features is not enforced retroactively and certain plugins are grandfathered in)

@riktenx riktenx closed this May 17, 2026
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3 participants