Add Aggro Tag plugin#11616
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Updated Hash
.git
Hash update
Hash update
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New plugin |
Hash for Gson inject.
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This plugin requires reviews from Plugin Hub reviewers. The reviewer will request any additional changes if needed. Internal use only: Reviewer details Maintainer details |
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do not put your marker file in a subdirectory |
Pulled out of the subdirectory for the user
newest hash
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use |
Hash update
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https://github.com/runelite/runelite/wiki/Rejected-or-Rolled-Back-Features
(we understand that plugins like better npc highlight exist today that have ID input. items on the rejected list are not enforced retroactively and certain plugins may be grandfathered in) |
Thank you for the feedback. The manual ID override fields are a minor supplementary feature. The plugin's core functionality relies entirely on wiki-sourced NPC data, hardcoded aggression rules, combat level calculations, and game state detection. Would removing the manual override config fields be sufficient to address this concern, or is the plugin rejected outright? |
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you can't have an id-based input, everything else appears to be fine |
Great, thank you. 2nd and 3rd hash pushes are a logic fix for my passive heuristics and abyssal bracelet (bug), and a few mislabeled NPC IDs. User entry NPC IDs has been removed as requested. |
Adds the Aggro Tag plugin.
Shows a colored name tag above NPCs that will attack the player on
sight. Features include: Wiki-sourced aggression data, max hit display
colored by attack style, aggression radius with Line of Sight,
10-minute tolerance tracking, God Wars Dungeon faction detection,
Slayer task integration, item disguise detection (Greegrees, Ethereum
Bracelet, Vyre noble, Mourner gear), and minigame/raid mode.